Failed to link shaders in Pokémon Colosseum
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12-26-2021, 04:59 AM
(12-26-2021, 04:29 AM)JosJuice Wrote: Could you upload the bad_p_OGL_54.txt file so we can take a look at it? bad_p_OGL_54.txt (Size: 34.66 KB / Downloads: 113) Here it is. There were hundreds of these in the folder, so there must be something horribly wrong going on 12-26-2021, 05:55 AM
Hmm... Not quite sure what this is caused by. Can you test if it happens in a slightly older version, to see if it's a regression?
Also try disabling ubershaders if you have them enabled. 12-26-2021, 06:03 AM
(This post was last modified: 12-26-2021, 06:03 AM by Shady Guy Jose.)
(12-26-2021, 05:55 AM)JosJuice Wrote: Hmm... Not quite sure what this is caused by. Can you test if it happens in a slightly older version, to see if it's a regression? It started happening on Thursday, around the time 15676 was released (I can't pinpoint the exact build that broke it on my end). I've tested 4 games: Pokémon Colosseum and XD, which probably use the same engine, so I tested Sonic Adventure 2 and Megaman Network Transmission as well. All 4 threw similar errors like crazy. I'm afraid to uninstall and test older builds because of the scoped storage issue we've discussed at length, but I'll do it if need be. I think it's not broken right now because of an Oxygen OS update that included "optimizing third party app experience" in the changelog, so I may take the plunge if more testing is needed. Turning off Ubershaders (I had it on Hybrid) fixed it. 12-28-2021, 05:26 AM
This is looking like it might be some kind of bug in the graphics driver. Unfortunately nobody on the development team has a device where this issue happens, so there isn't much we can do right now to investigate this further.
12-28-2021, 05:31 AM
(12-28-2021, 05:26 AM)JosJuice Wrote: This is looking like it might be some kind of bug in the graphics driver. Unfortunately nobody on the development team has a device where this issue happens, so there isn't much we can do right now to investigate this further. I understand. I can live without Ubershaders in the meantime, so it's a relatively minor issue for me, and thanks for the suggestion. 07-15-2022, 03:59 AM
(12-28-2021, 05:26 AM)JosJuice Wrote: This is looking like it might be some kind of bug in the graphics driver. Unfortunately nobody on the development team has a device where this issue happens, so there isn't much we can do right now to investigate this further. Hi! Are there any news on this? There's a game I've been wanting to replay (Megaman Network Transmission) that performs horribly on my phone (OnePlus 9 Pro, Android 12), and I'd like to see if OpenGL + Hybrid Ubershaders makes it run better (it used to be my go-to configuration for every game until I got this error, now I switch between OpenGL with specialized shaders and Vulkan with Hybrid Ubershaders). Thanks in advance 07-15-2022, 04:11 AM
We've confirmed that it's a bug in the Adreno graphics drivers, but due to the complexity of trying to work around the bug, we currently don't have a solution.
For what it's worth: Hybrid ubershaders can't increase your overall framerate, it can only get rid of stutters. 07-15-2022, 04:24 AM
(07-15-2022, 04:11 AM)JosJuice Wrote: We've confirmed that it's a bug in the Adreno graphics drivers, but due to the complexity of trying to work around the bug, we currently don't have a solution. Yeah, I just wanted to try OpenGL without having it stutter, but I played around with it a bit and the slowdown is probably due to more than just shaders (I get about 30 FPS in a 60-FPS-locked game, so 50% speed), since it's slow, but mostly fluid (especially when running Vulkan with Hybrid Ubershaders). I also feel that performance dropped a bit as a whole since I updated to Android 12, but I always chalked that up to the new Color-OS-based Oxygen OS and its weird CPU-crippling options. Maybe it's the graphics drivers that got broken, then. Thank you for your help, I guess I'll just wait until they launch Oxygen OS 13 and hope it's solved by then. |
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