If I decide to use newer development versions of Dolphin, I'll stick with 1440p (via VSR), no AA, and 4x Native Res. in OGL; just like I do in DX12.
Failed to compile vertex shader error in OpenGL
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Alright, I think we know what the problem is.
The issue is do we break OS X to fix AMD, or do we implement a wonderful hack to try to fix both because we're blessed with such great drivers? /s This will be figured out eventually. Until then either use Direct3D, or turn off MSAA. EDIT: Stenzek already might have an ugly fix. We might have a PR soon.
PR testing time! Try this gross hack uh, fix. Make sure you turn on MSAA.
http://dl.dolphin-emu.org/prs/pr-3757-do...est-x64.7z 03-29-2016, 02:24 PM
(This post was last modified: 03-29-2016, 02:24 PM by retroboy87.)
I'm uploading a Dark Souls II: SOTFS PvP video right now; I'll test it once the video is done uploading.
03-29-2016, 02:33 PM
(This post was last modified: 03-29-2016, 02:34 PM by retroboy87.)
Alright, I just downloaded pr-3757 and tested running FE: PoR in OpenGL with MSAA 2x enabled.
It worked and there were no errors. 03-29-2016, 02:35 PM
Cool! I'll mark this bug as fixed in PR and we can decide what to do with it.
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