(06-12-2023, 06:48 PM)themaster123 Wrote: I was trying something and I notice few things interesting. First of all direct 11 for me didn't cause a pause effect that I notice for the most part, however both direct 12 and vulken did. In all 3 backends test(vulken,direct 12, direct 11) all show a odd vram usage in the overlay (msi afterburner). It would go from around 1.2gb to nearly 9.5 gb of vram on that course but no on other courses I tried. This occur on all backends also. Then after it hit 9.5gb it would drop down to 1.2gb and repeat. When it hit 9.5 and I boost ingame it would sutter\pause on direct 12\vulken but not direct 11. This is on my desktop with r9 5900x, 32 gb ram, and rtx 4070. I might try this on my laptop that as a rtx 3070\intel 12th gen igpu and see if it behaves similar. As for test settings. I use default graphic minus 6x internal resolution, hybrid ubershader, and api. I also notice this with exclusive ubershader and while i didn't run in a gpu limit from what i seen in msi afterburner it sill occurred with vulken and direct 12.
Almost forgot to mention I used 5.0-19368 for this.
Tried my laptop 6x ir would for the most part max vram and slow down it direct 11 for about 5-10 seconds until the memory went back to normal usage. vulken would still pause but not have a much of a slow down out side of that. 5x was fine on that laptop though in direct 11.
Temporary ram memory leak with this trigger in these parts in this race, uhmmm
Dolphin rules!!!
