I was trying something and I notice few things interesting. First of all direct 11 for me didn't cause a pause effect that I notice for the most part, however both direct 12 and vulken did. In all 3 backends test(vulken,direct 12, direct 11) all show a odd vram usage in the overlay (msi afterburner). It would go from around 1.2gb to nearly 9.5 gb of vram on that course but no on other courses I tried. This occur on all backends also. Then after it hit 9.5gb it would drop down to 1.2gb and repeat. When it hit 9.5 and I boost ingame it would sutter\pause on direct 12\vulken but not direct 11. This is on my desktop with r9 5900x, 32 gb ram, and rtx 4070. I might try this on my laptop that as a rtx 3070\intel 12th gen igpu and see if it behaves similar. As for test settings. I use default graphic minus 6x internal resolution, hybrid ubershader, and api. I also notice this with exclusive ubershader and while i didn't run in a gpu limit from what i seen in msi afterburner it sill occurred with vulken and direct 12.
Almost forgot to mention I used 5.0-19368 for this.
Tried my laptop 6x ir would for the most part max vram and slow down it direct 11 for about 5-10 seconds until the memory went back to normal usage. vulken would still pause but not have a much of a slow down out side of that. 5x was fine on that laptop though in direct 11.
Almost forgot to mention I used 5.0-19368 for this.
Tried my laptop 6x ir would for the most part max vram and slow down it direct 11 for about 5-10 seconds until the memory went back to normal usage. vulken would still pause but not have a much of a slow down out side of that. 5x was fine on that laptop though in direct 11.
