Since i updated Dolphin to 5.0.3774 i can nolonger get Fzero GX to get past the save state stage on first boot without dolphin crashing. Has anyone else had this issue? I have tried a clean install with all settings being deleted so there is no residue from any previous build as i thought this may be the problem? Any help would be appreciated, it it the same with both Vulkan and OpenGL with default settings.
F-Zero GX on Development Build not working
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05-20-2017, 04:11 AM
I'm so sorry bud i cant remember, it was somewhere in between 5.0.2200 and 5.0.2300, but that was the last i tried. I'll spend sometime tomorrow and see if i can find the last one that will work for my configuration. Great emu by the way!
05-20-2017, 04:25 AM
Maybe I'm confused. Are you trying to play the game from a save state you created?
Windows 11 Home x64
Intel Core i7-10700 Nvidia Rtx 2060 6GB 32.0 GB DDR4 RAM 05-20-2017, 04:26 AM
05-20-2017, 04:45 AM
05-20-2017, 04:56 AM
05-20-2017, 09:30 AM
(05-20-2017, 04:56 AM)ExtremeDude2 Wrote: So you mean a memory card save? That has nothing to do with savestates. Sorry, I do mean memory card save. Also, after making a memory card save with ssx 3 I was able to create a save for F-zero. Fixes my problem but I suppose if F-zero was the only game you had you couldn't start it? 05-20-2017, 11:08 AM
actually lads still not working. I have done some testing and have discovered it is is when setting any anti-aliasing that the emulator crashes. Both MSAA and SSAA. Wierd? can run other games with anti-aliasing.........
05-20-2017, 11:35 AM
Are you running the latest Nvidia Driver?
Also make sure you aren't forcing any enhancements from Nvidia control panel. |
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