(07-01-2009, 06:37 PM)BadFellas Wrote: I doubt that will work. My guess is that the texture is already loaded in memory when you extract them. But if nothing else works I might try this
I mean if you want to set a "breakpoint" on when a texture gets saved, you could edit the code where the texture gets saved to a file, and check it's filename for the one you want. It's not exactly clear what you want to do, though.
You want a 2D map of the sea in Z: WW? Or you want the actual game map data?
