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Extracting Wind Waker maps
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Extracting Wind Waker maps
07-02-2009, 06:27 AM
#6
gcp111
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(07-01-2009, 06:37 PM)BadFellas Wrote: I doubt that will work. My guess is that the texture is already loaded in memory when you extract them. But if nothing else works I might try this Smile

I mean if you want to set a "breakpoint" on when a texture gets saved, you could edit the code where the texture gets saved to a file, and check it's filename for the one you want. It's not exactly clear what you want to do, though.

You want a 2D map of the sea in Z: WW? Or you want the actual game map data?
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Messages In This Thread
Extracting Wind Waker maps - BadFellas - 06-30-2009, 08:01 PM
RE: Extracting Wind Waker maps - gcp111 - 07-01-2009, 06:05 AM
RE: Extracting Wind Waker maps - DacoTaco - 07-01-2009, 06:16 AM
RE: Extracting Wind Waker maps - NexXxus - 07-01-2009, 07:22 AM
RE: Extracting Wind Waker maps - BadFellas - 07-01-2009, 06:37 PM
RE: Extracting Wind Waker maps - gcp111 - 07-02-2009, 06:27 AM
RE: Extracting Wind Waker maps - BadFellas - 07-08-2009, 11:45 PM

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