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Extracting Wind Waker maps
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Extracting Wind Waker maps
07-01-2009, 06:37 PM
#5
BadFellas
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(07-01-2009, 06:05 AM)gcp111 Wrote: Uhh, I highly doubt it's possible with stock Dolphin, but you could try to edit the code where it saves the texture to file, check if it's the filename you want, and do a PanicAlert or something.
I doubt that will work. My guess is that the texture is already loaded in memory when you extract them. But if nothing else works I might try this Smile

(07-01-2009, 06:16 AM)Daco Wrote: about the breakpoints

run dolphin with /d as parameter
I know about that Wink but that only lets you set breakpoints on memory addresses, not on files.

(07-01-2009, 07:22 AM)NexXxus Wrote: what do you want? 3D maps?

i had an extractor and viewer somewhere, well.. i had... before HDD crash ^^

try google.
No, not 3D maps (although that might be a nice idea as well) but just 2D maps. I know about the extractor, like I said I think it's the files in \res\Fmap.arc but when I extract that file, I get 49 unknown files that I don't know what to do with. They are not BTI files, which are used for many textures in WW.

The files start with the following characters, if that is any help to anyone:
0x02 0x02 0x00 0x64 0x00 0x64
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Messages In This Thread
Extracting Wind Waker maps - BadFellas - 06-30-2009, 08:01 PM
RE: Extracting Wind Waker maps - gcp111 - 07-01-2009, 06:05 AM
RE: Extracting Wind Waker maps - DacoTaco - 07-01-2009, 06:16 AM
RE: Extracting Wind Waker maps - NexXxus - 07-01-2009, 07:22 AM
RE: Extracting Wind Waker maps - BadFellas - 07-01-2009, 06:37 PM
RE: Extracting Wind Waker maps - gcp111 - 07-02-2009, 06:27 AM
RE: Extracting Wind Waker maps - BadFellas - 07-08-2009, 11:45 PM

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