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Extracting Wind Waker maps
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Extracting Wind Waker maps
07-01-2009, 06:05 AM
#2
gcp111
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(06-30-2009, 08:01 PM)BadFellas Wrote: For example, is it possible to put a "break point" or something on a file instead of a memory address? That way I can check if those files get loaded when you view the map

Uhh, I highly doubt it's possible with stock Dolphin, but you could try to edit the code where it saves the texture to file, check if it's the filename you want, and do a PanicAlert or something.
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Messages In This Thread
Extracting Wind Waker maps - BadFellas - 06-30-2009, 08:01 PM
RE: Extracting Wind Waker maps - gcp111 - 07-01-2009, 06:05 AM
RE: Extracting Wind Waker maps - DacoTaco - 07-01-2009, 06:16 AM
RE: Extracting Wind Waker maps - NexXxus - 07-01-2009, 07:22 AM
RE: Extracting Wind Waker maps - BadFellas - 07-01-2009, 06:37 PM
RE: Extracting Wind Waker maps - gcp111 - 07-02-2009, 06:27 AM
RE: Extracting Wind Waker maps - BadFellas - 07-08-2009, 11:45 PM

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