
Hi all, awesome Dolphin community,
I'm doing some GC development, and I bumped into trying to use the network capabilities of the GC, to try some things out.
Concretely, I'm building the examples given with devkitPro for GameCube development,
<devkitpro>/examples/gamecube/devices/network/sockettest
The example builds fine.
On the other hand, Dolphin is configured with a BBA inside, and the bridge trick has been done, as described in,
http://code.google.com/p/dolphin-emu/wiki/BBA
I have tried this both on Windows and Linux, but the output I get in the Dolphin emulated window is,
"network configuration failed!". Adding errno to the equation, gives us the utmost descriptive: "Error no: 0"
Has anybody compiled and executed some GC examples? From reading around, it seems people have experienced with the BBA to get MK
D and the sort working, but I wonder if this has been used for development so far.
Thanks!
I'm doing some GC development, and I bumped into trying to use the network capabilities of the GC, to try some things out.
Concretely, I'm building the examples given with devkitPro for GameCube development,
<devkitpro>/examples/gamecube/devices/network/sockettest
The example builds fine.
On the other hand, Dolphin is configured with a BBA inside, and the bridge trick has been done, as described in,
http://code.google.com/p/dolphin-emu/wiki/BBA
I have tried this both on Windows and Linux, but the output I get in the Dolphin emulated window is,
"network configuration failed!". Adding errno to the equation, gives us the utmost descriptive: "Error no: 0"
Has anybody compiled and executed some GC examples? From reading around, it seems people have experienced with the BBA to get MK

Thanks!