• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Hardware v
« Previous 1 ... 32 33 34 35 36 ... 189 Next »

Exclusive vs Hybrid Ubershaders?
View New Posts | View Today's Posts

Pages (4): « Previous 1 2 3 4 Next »
Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
Exclusive vs Hybrid Ubershaders?
08-20-2017, 03:57 AM
#21
seoulgamer Offline
Junior Member
**
Posts: 38
Threads: 5
Joined: Sep 2015
I use an i5 7600 and a 1050 Ti. The i5 is enough for even the most demanding Wii games. The Last Story runs perfectly on it and my 1050 Ti is the real bottleneck as far as game speed is concerned. Even in Lazulis City, the most demanding area of the game CPU-wise, I can get 40 to 50 FPS with the framelimiter turned off (full speed is 30 FPS). The days when you needed a 4.3 Ghz overclock to run demanding games at full speed are long gone.

The 1050 Ti isn't as good as I'd hoped it would be. 3x internal resolution and 8x MSAA are no problem for it, but it really struggles with even 2x SSAA on The Last Story and Xenoblade Chronicles.

I would recommend an i5 7500 (no need for expensive RAM like Ryzen) with an RX 570 for high quality anti-aliasing. Nvidia GPUs aren't a good choice anymore since they struggle with Ubershaders on anything but the Direct3D backend.
Find
Reply
08-20-2017, 04:47 AM (This post was last modified: 08-20-2017, 04:51 AM by andykara2003.)
#22
andykara2003 Offline
Member
***
Posts: 107
Threads: 16
Joined: Nov 2016
*Thank you* - this is what's been lurking in the back of my mind - it might be worth going for something a bit more powerful than a 1050ti just to have complete confidence that I'll always have headroom in every circumstance. Nvidia GPUs aren't the best choice at the moment? I'm looking for something that would allow me to use a reasonable amount of SSAA (if used with the i5-7600). Would a 1060 not be a good choice? If not, what other option would you suggest?
Find
Reply
08-20-2017, 04:55 AM
#23
KHg8m3r Offline
Doesn't sleep, just Dolphin and Robots
*******
Posts: 5,939
Threads: 4
Joined: Sep 2013
Hey recently pushed a fix for the Nvidia cards with ubershaders on other backends. Haven't tested it myself but it seems to have performance increases.
Find
Reply
08-20-2017, 05:00 AM
#24
Helios Offline
Stellaaaaaaa
**********
Developers (Some Administrators and Super Moderators)
Posts: 4,397
Threads: 15
Joined: May 2012
The global shader locks still exist on nvidia and GL/Vulkan.
Find
Reply
08-20-2017, 05:02 AM
#25
andykara2003 Offline
Member
***
Posts: 107
Threads: 16
Joined: Nov 2016
Is that likely to get sorted at some point soon?
Find
Reply
08-20-2017, 05:41 AM
#26
Helios Offline
Stellaaaaaaa
**********
Developers (Some Administrators and Super Moderators)
Posts: 4,397
Threads: 15
Joined: May 2012
that's up to nvidia.

Direct3D works fine without locking.
Find
Reply
08-20-2017, 05:47 AM (This post was last modified: 08-20-2017, 05:58 AM by andykara2003.)
#27
andykara2003 Offline
Member
***
Posts: 107
Threads: 16
Joined: Nov 2016
Ahh -  Apologies for my ignorance but what are the alternatives to Direct3D and why would they be better? I've noticed that the guys here recommend a GTX1050/ti in general - so is it really a handicap only being able to use Direct3D? 
Find
Reply
08-20-2017, 08:05 AM
#28
seoulgamer Offline
Junior Member
**
Posts: 38
Threads: 5
Joined: Sep 2015
The 1050/1050 Ti recommendations were from before Ubershaders were introduced. Because of Nvidia's driver issues with Ubershaders, you can only use Direct3D with a GTX 1060, while AMD's RX 570 will be able to use both Direct3D and Vulkan. Being able to use more than one backend is good because sometimes they'll be bugs in a game with Direct3D that won't be there in Vulkan, or bugs in Vulkan that aren't there in Direct3D.

Direct3D is missing some features like GPU Texture Decoding, which reduces CPU load, and Post Processing Effects, which are mostly just gimmicks like making the screen pixelated or swapping the colours. Vulkan also has a multithreaded GPU option which should offer a speedup on quad core CPUs. Other than that there's nothing wrong with Direct3D, it's just good to have the choice of Vulkan since it performs better.
Find
Reply
08-20-2017, 08:47 AM (This post was last modified: 08-20-2017, 09:04 AM by andykara2003.)
#29
andykara2003 Offline
Member
***
Posts: 107
Threads: 16
Joined: Nov 2016
This is great, thanks a lot for the info - so could you suggest the ideal non-Nvidia GPU that can use both Vulkan and Direct3D that would give *plenty* of overhead while using a nice amount of SSAA and using Hybrid Ubershaders? I want to run demanding games like the Galaxys and Skyward Sword.

EDIT: After some research I'm guessing an RX580 might be the one & should provide a bit of headroom?
Find
Reply
08-20-2017, 09:12 AM
#30
seoulgamer Offline
Junior Member
**
Posts: 38
Threads: 5
Joined: Sep 2015
Yes, an RX 580 would be as much power as you'd ever need. I'd recommend the XFX GTR or MSI Gaming X models for proper cooling.
Find
Reply
« Next Oldest | Next Newest »
Pages (4): « Previous 1 2 3 4 Next »


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode