Just wanted to add a follow up to this issue.
I am still playing D3D12 720p, enabled compile shaders before start and Hybrid Ubershaders enabled.
I have found some new things as well.
Even though I have enabled Hybrid Ubershaders, when entering new areas or entering an area after Dolphin updated, the geometry literally builds in front of my eyes. The FPS doesn't drop, but all the models take like half a second to load in the scene.
I tried using 480p, the intensity of the stutter has decreased but its still there.
Also I disabled Hyrule Field speed hack, just to get that good original map.
However, the map continuously switches between the original and the hack map every second. Maybe I can't explain in words, this video will explain as to what I mean.
https://drive.google.com/file/d/1kQF3xHBdXIcw8gZc-KoQQ9nazSWCHOsz/view?usp=sharing
I am still playing D3D12 720p, enabled compile shaders before start and Hybrid Ubershaders enabled.
I have found some new things as well.
Even though I have enabled Hybrid Ubershaders, when entering new areas or entering an area after Dolphin updated, the geometry literally builds in front of my eyes. The FPS doesn't drop, but all the models take like half a second to load in the scene.
I tried using 480p, the intensity of the stutter has decreased but its still there.
Also I disabled Hyrule Field speed hack, just to get that good original map.
However, the map continuously switches between the original and the hack map every second. Maybe I can't explain in words, this video will explain as to what I mean.
https://drive.google.com/file/d/1kQF3xHBdXIcw8gZc-KoQQ9nazSWCHOsz/view?usp=sharing
