So I just playing TP (gamecube) on my laptop, i7 8665U with Intel UHD 620 (latest driver version).
As the title suggest, there are constant shader compilation stutters.
And I know they are shader compilation, since if I reboot the emulator and go through the same scene again, it doesn't occur.
Even the cutscenes feel stuttery at times even though the FPS doesn't drop a single bit. Idk why.
I am playing TP with 720p and Hybrid Ubershaders. Honestly, I have played TP (I think last time was 4 years ago) on a Intel HD 4000 (D3D11 backend) with Native resolution, and it ran better.
I have even enabled compile shaders before start, and according to my previous experience it never gave me a single stutter afterwards.
The amazing thing is that this is stutters occur in every backend. D3D12 and Vulkan usually are more stable than D3D11 and OpenGL.
D3D11 gave me an error that said that gpu won't respond to any commands and then crashed. OpenGL decided to just freeze the screen and not render anything, even though the game controls and the audio were still running.
Is there some problem with recent version of Intel drivers, anything you guys might be aware of? Or this regression on Dolphin's end?
As the title suggest, there are constant shader compilation stutters.
And I know they are shader compilation, since if I reboot the emulator and go through the same scene again, it doesn't occur.
Even the cutscenes feel stuttery at times even though the FPS doesn't drop a single bit. Idk why.
I am playing TP with 720p and Hybrid Ubershaders. Honestly, I have played TP (I think last time was 4 years ago) on a Intel HD 4000 (D3D11 backend) with Native resolution, and it ran better.
I have even enabled compile shaders before start, and according to my previous experience it never gave me a single stutter afterwards.
The amazing thing is that this is stutters occur in every backend. D3D12 and Vulkan usually are more stable than D3D11 and OpenGL.
D3D11 gave me an error that said that gpu won't respond to any commands and then crashed. OpenGL decided to just freeze the screen and not render anything, even though the game controls and the audio were still running.
Is there some problem with recent version of Intel drivers, anything you guys might be aware of? Or this regression on Dolphin's end?