As a newbie to this forum I'd like to start off by saying that I have the utmost respect for the Dolphin dev team and my experience with the emulator so far has been nearly flawless. I'm starting this thread not only because it's something I'd like to see fixed or improved, but also because you guys seem to take pride in tackling these lingering edge cases. Here's one that seems to have flown under the radar for at least a year now.
I've tried various builds from 4.0.2 onward with the same results.
Broken shadows consisting of black flickery lines and a white border at anything but native resolution but most importantly...
... extremely hitchy and overall low performance in outdoor areas. Possibly associated with the way the game loads data. This is especially noticeable after leaving the building with the door 'puzzle' right at the beginning, where you walk past the gas station toward the diner or bar. It seems to get worse when you start moving, and stabilizes somewhat when you're still. It's VERY noticeable at the beginning of the second chapter when you're in Cybil's cruiser and data is likely streaming in like crazy.
Performance also seems to tank at random moments, like the part where Michael Kaufmann pours himself a drink in the intro cutscene.
I have a hard time believing this is due to my hardware. This just has all the hallmarks of a game hitting the emulator in all the wrong places as even the most demanding of games just get eaten alive by this CPU/GPU combo, as one would expect with Haswell/Maxwell.
Windows 8.1
i5 4670k
8gb
GTX 970 (only recently acquired this card, had a GTX 660 prior with identical performance in this game)
480gb OCZ SSD
2TB Toshiba 7200 RPM
I've tried the game on both drives.
No combination of EFB and API settings alleviates this problem on modern Dolphin builds AFAIK.
Not sure how relevant it is since it was a few years and surely several hacks ago but there was at least -a- time where the game didn't run terribly on much, much weaker hardware.
https://m.youtube.com/watch?v=VK4Rv2SAV44
I was just wondering if everyone was aware that this game ran so poorly or if it was just me being crazy, or maybe no one has looked in awhile.
I've tried various builds from 4.0.2 onward with the same results.
Broken shadows consisting of black flickery lines and a white border at anything but native resolution but most importantly...
... extremely hitchy and overall low performance in outdoor areas. Possibly associated with the way the game loads data. This is especially noticeable after leaving the building with the door 'puzzle' right at the beginning, where you walk past the gas station toward the diner or bar. It seems to get worse when you start moving, and stabilizes somewhat when you're still. It's VERY noticeable at the beginning of the second chapter when you're in Cybil's cruiser and data is likely streaming in like crazy.
Performance also seems to tank at random moments, like the part where Michael Kaufmann pours himself a drink in the intro cutscene.
I have a hard time believing this is due to my hardware. This just has all the hallmarks of a game hitting the emulator in all the wrong places as even the most demanding of games just get eaten alive by this CPU/GPU combo, as one would expect with Haswell/Maxwell.
Windows 8.1
i5 4670k
8gb
GTX 970 (only recently acquired this card, had a GTX 660 prior with identical performance in this game)
480gb OCZ SSD
2TB Toshiba 7200 RPM
I've tried the game on both drives.
No combination of EFB and API settings alleviates this problem on modern Dolphin builds AFAIK.
Not sure how relevant it is since it was a few years and surely several hacks ago but there was at least -a- time where the game didn't run terribly on much, much weaker hardware.
https://m.youtube.com/watch?v=VK4Rv2SAV44
I was just wondering if everyone was aware that this game ran so poorly or if it was just me being crazy, or maybe no one has looked in awhile.