Apologies for the potato-quality. Uploaded on 3G with limited data, but I think everything is clear enough.
https://youtu.be/wK-61sfCEwE
https://youtu.be/wK-61sfCEwE
Exceptionally poor Silent Hill: Shattered Memories performance.
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06-15-2015, 05:32 AM
Apologies for the potato-quality. Uploaded on 3G with limited data, but I think everything is clear enough.
https://youtu.be/wK-61sfCEwE 06-15-2015, 06:08 AM
(06-15-2015, 05:25 AM)Link_to_the_past Wrote:(06-15-2015, 03:32 AM)Fiora Wrote: I highly doubt it has anything to do with "streaming data in"; if it used to work better in the past, it sounds like it could be EFB peeks/pokes. Either way, it needs profiling. What does it do if you use Dolphin's cpu overclock feature? It sounds a bit like a variable framerate game. 06-15-2015, 06:09 AM
Does the intro cutscene of this dude pouring champagn and starts drinking it also run like a slideshow for you?
06-15-2015, 06:15 AM
(06-15-2015, 06:08 AM)mimimi Wrote:(06-15-2015, 05:25 AM)Link_to_the_past Wrote:(06-15-2015, 03:32 AM)Fiora Wrote: I highly doubt it has anything to do with "streaming data in"; if it used to work better in the past, it sounds like it could be EFB peeks/pokes. Either way, it needs profiling. Tried it and still getting speed issues with both overclocking and underclocking. It is a weird one... 06-15-2015, 06:37 AM
06-15-2015, 06:41 AM
(06-15-2015, 05:25 AM)Link_to_the_past Wrote:Interesting. I wonder if it's a timing issue, or perhaps something to do with idle skipping.(06-15-2015, 03:32 AM)Fiora Wrote: I highly doubt it has anything to do with "streaming data in"; if it used to work better in the past, it sounds like it could be EFB peeks/pokes. Either way, it needs profiling. Does disable idle skip or single core improve things? 06-15-2015, 07:09 AM
(06-15-2015, 06:41 AM)Fiora Wrote:(06-15-2015, 05:25 AM)Link_to_the_past Wrote:Interesting. I wonder if it's a timing issue, or perhaps something to do with idle skipping.(06-15-2015, 03:32 AM)Fiora Wrote: I highly doubt it has anything to do with "streaming data in"; if it used to work better in the past, it sounds like it could be EFB peeks/pokes. Either way, it needs profiling. The game is altogether too slow with either one of those things disabled, but slows down further all the same during problematic moments. (06-15-2015, 06:09 AM)drhycodan Wrote: Does the intro cutscene of this dude pouring champagn and starts drinking it also run like a slideshow for you? Lol! The dude's taunting the dev. and users that this sucker can't run stable by pouring champagne at your faces. On a serious note though, could this game be categorized as demanding since even a high end CPU still struggles? I doubt it's something that the overclock feature would fix. Nevertheless have you tried disabling EFB through the ini. even though its disabled in the config and see if that helps? I wouldn't know I don't have this game to test it out.
[color=#666666]MSI [/color][color=#ff9933]CX[/color][color=#666666]60[/color]
[color=#999999]i5-4200M @ 3.5Ghz [/color][color=#ff9933]turboboost[/color] [color=#666666]N[/color][color=#999999]vidia GT720[/color][color=#ff9933]M[/color] [color=#999999][color=#666666]1[/color] [/color][color=#ff9966]TB[/color] [color=#999999]HDD[/color] [color=#666666]Windows[/color] [color=#ff9933]8.1[/color] [color=#999999][color=#666666]Wii [/color]Pro Controller [/color][color=#ff9933]+[/color] [color=#999999]Mayflash adapter, Wii Mote [/color][color=#ff9933]x2[/color] 06-16-2015, 03:11 AM
It's probably not right to categorize the game as demanding until we understand why, since it could be for a specific fixable reason.
06-16-2015, 10:28 AM
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