I haven't been on the dolphin scene in a while, so im a bit rusty. Something is up with my dolphin setup; the setup is this: I haven't touched dolphin in a LONG time, years even, so I decide to start fresh, download a fresh dev copy of Dolphin. I also decided to upgrade my video card from a GTX 650 Ti to a GTX 960, that is the ONLY thing hardware wise that changed with my setup
Version 5.0-10377
Branch: master
Revision: 8046f40784ac740b046b59f658aabb82edfdcc76
So I boot up Super Mario Sunshine, and when the dolphin backend is set to either OpenGL or vulkan, nothing shows, but it does show on Direct11 or Direct12. Then when after the Nintendo logo fades and the Nintendo Presents shows, this happens
then this
And I get an MSAA frame-buffer error message saying it doesnt like it, but MSAA is disabled
for some reason, no matter what backend I set to it, it occasionally gives me the error above, fails to render anything, or just spazzes out texture wise
So now I decided to load up Sonic Adventure 2: Battle, and once more I keep getting the MSAA frame-buffer message, and when the dolphin graphics backend is set to anything but OpenGL, no graphics load, so OpenGL it is, but wait, there's more. When it goes to the intro where shadow is ontop of the Golden Gate Bridge, this happens
Frankly, im afraid of trying out resident evil 4, or even the other gamecube games I got (freekstyle, namco arcade collection, sonic adventure DX (Director's Cut) ) in fear of even more game-breaking texture glitches, so ill upload all the gamesettings in a zip file here. I would like some help debugging them, seeing if I need to change anything since upgrading my Video Card setup from a 650 Ti to a 960
Any further help would be greatly appreciated, please and thank you
Version 5.0-10377
Branch: master
Revision: 8046f40784ac740b046b59f658aabb82edfdcc76
So I boot up Super Mario Sunshine, and when the dolphin backend is set to either OpenGL or vulkan, nothing shows, but it does show on Direct11 or Direct12. Then when after the Nintendo logo fades and the Nintendo Presents shows, this happens
then this
And I get an MSAA frame-buffer error message saying it doesnt like it, but MSAA is disabled
for some reason, no matter what backend I set to it, it occasionally gives me the error above, fails to render anything, or just spazzes out texture wise
So now I decided to load up Sonic Adventure 2: Battle, and once more I keep getting the MSAA frame-buffer message, and when the dolphin graphics backend is set to anything but OpenGL, no graphics load, so OpenGL it is, but wait, there's more. When it goes to the intro where shadow is ontop of the Golden Gate Bridge, this happens
Frankly, im afraid of trying out resident evil 4, or even the other gamecube games I got (freekstyle, namco arcade collection, sonic adventure DX (Director's Cut) ) in fear of even more game-breaking texture glitches, so ill upload all the gamesettings in a zip file here. I would like some help debugging them, seeing if I need to change anything since upgrading my Video Card setup from a 650 Ti to a 960
Any further help would be greatly appreciated, please and thank you