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Everything Is Going Screwy
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Everything Is Going Screwy
05-31-2019, 12:15 PM
#1
oldbutgold10 Offline
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I haven't been on the dolphin scene in a while, so im a bit rusty. Something is up with my dolphin setup; the setup is this: I haven't touched dolphin in a LONG time, years even, so I decide to start fresh, download a fresh dev copy of Dolphin.  I also decided to upgrade my video card from a GTX 650 Ti to a GTX 960, that is the ONLY thing hardware wise that changed with my setup

Version 5.0-10377
Branch: master
Revision: 8046f40784ac740b046b59f658aabb82edfdcc76

So I boot up Super Mario Sunshine, and when the dolphin backend is set to either OpenGL or vulkan, nothing shows, but it does show on Direct11 or Direct12. Then when after the Nintendo logo fades and the Nintendo Presents shows, this happens
   
then this
   
And I get an MSAA frame-buffer error message saying it doesnt like it, but MSAA is disabled

for some reason, no matter what backend I set to it, it occasionally gives me the error above, fails to render anything, or just spazzes out texture wise

So now I decided to load up Sonic Adventure 2: Battle, and once more I keep getting the MSAA frame-buffer message, and when the dolphin graphics backend is set to anything but OpenGL, no graphics load, so OpenGL it is, but wait, there's more. When it goes to the intro where shadow is ontop of the Golden Gate Bridge, this happens
   

Frankly, im afraid of trying out resident evil 4, or even the other gamecube games I got (freekstyle, namco arcade collection, sonic adventure DX (Director's Cut) ) in fear of even more game-breaking texture glitches, so ill upload all the gamesettings in a zip file here. I would like some help debugging them, seeing if I need to change anything since upgrading my Video Card setup from a 650 Ti to a 960

Any further help would be greatly appreciated, please and thank you


Attached Files
.zip   Dolphin GameSettings.zip (Size: 7.44 KB / Downloads: 41)
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05-31-2019, 01:21 PM
#2
Helios Offline
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Your drivers might be forcing MSAA for some reason.
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05-31-2019, 04:26 PM (This post was last modified: 05-31-2019, 04:27 PM by oldbutgold10.)
#3
oldbutgold10 Offline
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I had a thought, so i decided to erase all the custom settings I did in super mario sunshine and sonic adventure 2 battle, leaving only the cheats.

Ran both of them first in Vulkan render, went perfectly fine, then in Direct12, perfect again, BUT, when I tried setting the render to OpenGL and booted both, I got the MSAA message and black screen. So its something with Dolphin and OpenGL that just don't work together, hmm....its a dev build, should've expected this. Freekstyle worked fine with/without the custom settings, but it seems to be stuck on loading after skipping the intro, resident evil 4 works fine without custom settings, though whenever I open/close the map or inventory, it slightly lags, also slighty lags when I fire a gun or fire a rocket launcher at my feet, and there's a brief flash of purple then everything normalizes.

Guess the further dolphin updates plus updating my hardware gave me the edge I needed
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05-31-2019, 09:37 PM
#4
JMC47 Offline
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A flash of purple usually means Store XFB Copies to Texture needs to be unchecked. The lag is likely caused by shader generation. You can try different shader generation settings in the Graphics configuration.
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06-01-2019, 02:21 AM (This post was last modified: 06-01-2019, 03:00 AM by oldbutgold10.)
#5
oldbutgold10 Offline
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I might add in custom settings to optimize them, but I don't know the syntax to change shader settings in the ini files.

Just turned off the XFB Copies setting in the game ini files for RE4, would like help with figuring out why freekstyle will not get past the loading screen after intro skip
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