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Every revision past 4.0-409 crashes after about 30 min
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Every revision past 4.0-409 crashes after about 30 min
11-24-2013, 10:19 PM
#1
drhycodan Offline
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No matter what game I've tried, they always crash and this is only with the recent builds past 4.0-409. So something in 4.0-411 messed something up and causes it to crash after about 30 min of play. Is anyone else experiencing this? Using OpenGL, 2x IR, and both HLE and LLE audio.
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11-25-2013, 01:39 AM
#2
DJBarry004 Offline
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Maybe you have the cheats enabled? Are you using JIT-IL compiler? Also, post a screenshot of the crash message if you can.

Post your other configs too.
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11-25-2013, 03:31 AM
#3
Link_to_the_past Offline
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I have the same problem, Merge branch 'master' into jit_exit_addresses from here https://code.google.com/p/dolphin-emu/source/detail?r=ea9ac07ec9a920612425413fb4256519b827328f has caused it. It is not a matter of settings.
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11-25-2013, 03:42 AM
#4
DJBarry004 Offline
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If I only could manage the art of programming and developing, I would take out that branch again and fix it so the crashes stop ocurring. Badly enough, that´s not true.
Rig 1: Windows 10 Home | AMD A6-1450 @ 600/1000/1400 MHz | AMD Radeon HD Graphics 8250 | 4GB RAM | HP Pavilion TouchSmart 11.

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11-25-2013, 10:12 AM
#5
TSM Offline
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After 4.0-409 Twiligh Princess randomly crashes during scene transitions. Whenever you enter a new areas there's a random chance it crashes between the old scene fading out and the new one fading in.
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11-25-2013, 11:26 AM
#6
lovecfjack Offline
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I encounted this problem as well, Resident Evil 4 wii edition will crash randomly when opening doors.
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11-25-2013, 11:34 PM
#7
haddockd Offline
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Has anybody written this up as a proper bug report? If what you say is true, then it is a pretty significant bug
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11-26-2013, 03:59 AM
#8
Link_to_the_past Offline
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(11-25-2013, 11:34 PM)haddockd Wrote: Has anybody written this up as a proper bug report? If what you say is true, then it is a pretty significant bug
Nope. The devs should probably know about it though.
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11-26-2013, 05:04 AM (This post was last modified: 11-26-2013, 05:05 AM by haddockd.)
#9
haddockd Offline
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drhycodan or Link_to_the_past,

Since you are the ones experiencing the issue (at least in this post), it is most appropriate that one of you write it up and assist the devs if you can Smile

Please go here and click "New Issue" in the upper left:
https://code.google.com/p/dolphin-emu/issues/list

Be sure to follow the template for a proper bug report.
i5-8600K @ 4.5 GHz
GeForce GTX 1080 SC2
ASRock Z370 Taichi LGA 1151
CORSAIR Vengeance LPX 16GB 2400 DDR4
SAMSUNG 970 EVO M.2 500GB PCIe SSD
Indigo Xtreme TIM
Phanteks Pro ES614P Black Steel Case
EVGA SuperNOVA 750W PSU
Windows 10 64-bit
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11-26-2013, 04:31 PM (This post was last modified: 11-26-2013, 09:43 PM by TSM.)
#10
TSM Offline
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This issue appears to have been corrected in revision 4.0-434. The change made in 4.0-410 was reverted.

Yeah, the stability seems exactly the same as 4.0-409. I played a couple hours of Twilight Princess and had no issues at all.
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