(03-13-2010, 02:27 PM)skid Wrote:(02-27-2010, 04:22 PM)Xtreme2damax Wrote: Is this a similar issue to that of Starfox Adventures and if so, will fixing this game also fix Starfox Adventures?
I am finding that Starfox Adventures is more sensitive to the FIFO timing than Eternal Darkness is. I am thinking of a solution for that game at the moment.
Of the games I have, in order of FIFO timing sensitivity (from least sensitive to most sensitive):
1. Super Mario Galaxy
2. F-Zero GX
3. Metroid Prime
4. Metroid Prime 2
5. Eternal Darkness
6. Starfox Adventures
Battalion Wars is either just above Starfox Adventures or maybe even more sensitive.
Wii Sports is currently crashing for me in the svn version of Dolphin, so I am unsure if the Mii faces are now working.
The bad news for Eternal Darkness is that it has a JIT/MMU problem as well as a FIFO problem. The JIT/MMU problem appears after the intro finishes and the "Darkness comes" screen appears.
Does adjusting the Fifo sensitivity have any effect on SFA or ED? I would love to help test some things, but I wouldn't know what to change since I'm not a coder.