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Eternal Darkness
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Eternal Darkness
01-10-2011, 11:19 PM
#201
najti_ngc Offline
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E6750@3ghz, 2gb ddr2 and 8500GT, running 32bit WinXP SP3. I dont think other parts are important.
I have tried R6746, R6801, R6331, and at least a dozen others which I have deleted.

Its the same with both D3d9 and OpenGL plugins. As I said previously, I messed with every single setting, and it still wont display it properly.

What SVN are you using exactly?
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01-10-2011, 11:29 PM
#202
Starscream Away
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Can you take a screen shot of the issue? Try the "emulate format change" option or enable "accurate texture cache" and use DX9. I use r6767 and it's fine.
Asus Laptop: K53TA
OS: Windows 7 Home Premium, 64-Bit - SP1
CPU: AMD Llano A6-3400M, Quad-Core, 1.4GHz-2.6GHz (Overclocked)
GPU: AMD Radeon HD6650M, 1GB GDDR3 (Catalyst 13.1)
RAM: Samsung 4GB DDR3-1333










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01-10-2011, 11:42 PM
#203
najti_ngc Offline
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Tried that too, still no luck. Here is the screenshot, as requested.

[Image: 10676788.th.jpg]
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01-10-2011, 11:56 PM
#204
Starscream Away
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I had the same issue with the OpenGL plugin a while back, but it's fixed now and runs fine with OGL and DX9.

[Image: 29034692.th.jpg]

I don't know what else to tell you other than to update your video card drivers and to use the NTSC game version if you aren't already. Run the game in a window, toggle full screen and back, sometimes that gets rid of black areas.

Asus Laptop: K53TA
OS: Windows 7 Home Premium, 64-Bit - SP1
CPU: AMD Llano A6-3400M, Quad-Core, 1.4GHz-2.6GHz (Overclocked)
GPU: AMD Radeon HD6650M, 1GB GDDR3 (Catalyst 13.1)
RAM: Samsung 4GB DDR3-1333










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01-11-2011, 01:14 AM
#205
StripTheSoul Offline
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didn't the zelda bloom proj. hack help with that issue?
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
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01-11-2011, 05:07 AM (This post was last modified: 01-11-2011, 05:07 AM by Starscream.)
#206
Starscream Away
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I don't think so, I don't need the hack, unless it's a PAL game issue only.
Asus Laptop: K53TA
OS: Windows 7 Home Premium, 64-Bit - SP1
CPU: AMD Llano A6-3400M, Quad-Core, 1.4GHz-2.6GHz (Overclocked)
GPU: AMD Radeon HD6650M, 1GB GDDR3 (Catalyst 13.1)
RAM: Samsung 4GB DDR3-1333










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01-11-2011, 05:40 AM
#207
najti_ngc Offline
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I have just tried r6767, still wont work. It has to be some kind of a compatibility issue, since Dolphin is quite known for working differently on two different rigs (not just performance/framerate wise).

Thanks anyway.
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01-11-2011, 05:53 AM
#208
Starscream Away
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Driver/vendor issues.
Asus Laptop: K53TA
OS: Windows 7 Home Premium, 64-Bit - SP1
CPU: AMD Llano A6-3400M, Quad-Core, 1.4GHz-2.6GHz (Overclocked)
GPU: AMD Radeon HD6650M, 1GB GDDR3 (Catalyst 13.1)
RAM: Samsung 4GB DDR3-1333










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01-11-2011, 07:06 AM
#209
dephined Offline
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(01-10-2011, 11:42 PM)najti_ngc Wrote: Tried that too, still no luck. Here is the screenshot, as requested.

[Image: 10676788.th.jpg]

I have the same issue, with both plugins in every Dolphin revision and the NTSC version (Ati Hd4850)

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01-11-2011, 07:28 AM (This post was last modified: 01-11-2011, 07:31 AM by Legend80.)
#210
Legend80 Offline
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AFAIK this has NEVER worked on DX9 (at least with Nvidia cards since it looks like Starscream has no issues). You use the projection hack to see the menus, but the pause menu is then broke. It's one or the other. Don't know about OpenGL but DX11 has never had this issue (perfect menus and pause screen with no hack). So I'd just use that (if you can) until DX9 gets fixed if ever.
Intel Core i5 2500k @ 4.3 ghz. (Sandy Bridge CPU) / Asus P8P67 / 4 Gig Ram / GeForce GTX 660/ Creative X-fi / Win 8.1 Pro 64 bit
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