Ill keep this short and simple ~
Im trying to replace the music files in Donkey Konga with custom songs . The game stores its music as .dsp files.
Using the Revolution SDK and its tool dspadpcm.exe , you are able to convert 16bit PCM .wav's to .dst that the game reads.
my problem is I can convert .wav files to .dsp correctly but when converting it the other way around, I get an error "ERROR: Cannot allocate output buffer!".
I know the Donkey Konga community is non existent, but this has been a project on mind ~ anyone have experience with using dspadpcm.exe ?
Much appreciated
Im trying to replace the music files in Donkey Konga with custom songs . The game stores its music as .dsp files.
Using the Revolution SDK and its tool dspadpcm.exe , you are able to convert 16bit PCM .wav's to .dst that the game reads.
my problem is I can convert .wav files to .dsp correctly but when converting it the other way around, I get an error "ERROR: Cannot allocate output buffer!".
I know the Donkey Konga community is non existent, but this has been a project on mind ~ anyone have experience with using dspadpcm.exe ?
Much appreciated