(06-20-2011, 10:12 AM)NaturalViolence Wrote:Quote:It seems what is happening with the game is that it is constantly reading/writing the efb data and texture for the mini-map and flushing all of this data through the pipeline causing the slowdowns. Dumping textures revealed hundreds if not a thousand of the minimap textures each differing slightly, probably causes big slowdowns on Hyrule Field due to the size of Hyrule Field. That said the issue isn't the geometry that is causing the slowdowns for this game at least, it's the mini map textures being flushed through the pipeline.
This happens with other games that read/write efb data and textures although none of the other games have slowdowns like in Hyrule Field and the speedup hack doesn't work with other games.
Source: http://forums.dolphin-emu.org/showthread...38&page=59
The process of figuring all of this out was long and painful (as evidenced by that 60 page thread as well as hundreds of others like it).
Thanks!