(11-10-2013, 07:59 PM)Shonumi Wrote: A few things you can try:I'm on 4.0.1 using HLE and Audio Framelimit, works better than Auto for me. I managed to OC to 3.7ghz, I was still getting about 21-23 frames. Then I enabled OpenCL texture decoder and I'm getting a steady 25 frames now. However, it drops to about 23 when I use arts or when there are big explosions.
1) Use 4.0 or above and use HLE audio. LLE audio is no longer necessary, and is less taxing on your CPU.
2) Set your Framelimit to Auto and leave Limit by FPS unchecked.
3) Try to OC even further (invest in a relatively inexpensive fan?).
I'll grab the PAL version and see if it's playable because it runs at 25 fps.
(11-10-2013, 09:14 PM)xRyudo Wrote: If you use 4.0 or above it'll greatly increase the performance of this game vs. 3.5 or below.Well, you have an Intel CPU which works much better with emulators.
Generally you don't need higher than 3.00 GHz for Xenoblade with 4.0. Mine runs it fine at 2.66 GHz atm (Had to go back to stock speed for my i7 920 because higher OCs would make it unstable, even the slightest OC. I guess my PSU is dying out and can't handle the higher voltages anymore).