![[Image: FJ1DRfD.png]](https://i.imgur.com/FJ1DRfD.png)
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Information (Updated May 28, 2019)
With my recent foray back into texture work, and starting a couple other projects, I knew I wanted to revisit this project as well, converting the pack into a resource pack for the most recent versions of Dolphin, as well as releasing a substantial update. So, here we are, Endless Ocean Blue World HD Project v2.0, with almost three thousand reworked and upscaled textures. This update is mostly an AI upscaling pass on most of the environment, wildlife, and character textures in the game, using a combination of Topaz Gigapixel, ESRGAN, and some personal touches. To be fair, many of the original textures in the game look pretty good, and therefore results vary greatly from textures looking just a little sharper, to other textures looking much better than the originals. The largest difference can be seen in the various wildlife textures, as some creatures have pretty low resolution source images. Overall, I'm pleased with the results, and this a good intermediary step before possibly doing some more retextures "by hand" for wildlife, etc. The texture pack now includes "most" textures in the game. I'm using my own save file and have not unlocked and seen everything, so there are various textures missing, including some random moon phases, certain unlockable diving gear, and currently the largest omission, all of the Cavern of the Gods environment textures. Also, the game uses a lot of decently large textures (especially compared to my recent Gamecube projects), so the texture pack is quite large, now, at a whopping 3.81 GB... sorry about that, heh. Enjoy!
Previous Updates:
Spoiler: (Show Spoiler)
Screenshots
View the full album [color=#3399ff]Here[/color]
Spoiler: (Show Spoiler)
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Endless Ocean: Blue World HD Project Downloads
Important: This texture pack requires a [color=#3399ff]Development Version[/color] of Dolphin to work correctly.
Version 2.0 (05/28/2019)
Resource Pack Link: Download
*NOTE: Texture pack is now a resource pack and requires a recent development version of Dolphin to work correctly. Installation instructions are below.
Older Versions
Link: [color=#3399ff]Folder[/color]
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Changelog
Version 2.0 (5/28/2019)
- 2891 textures redrawn and upscaled
- Most environment textures upscaled (excluding Cavern of the Gods)
- Most effects upscaled and cleaned (water caustics, surface animations, waves, detritus, etc)
- Most wildlife upscaled and redrawn
- Most diving gear redrawn and upscaled
- inc: BCD vests, gloves, boots, tanks, fins, masks, special wetsuits (f), bathing suits (f)
- Most characters upscaled and redrawn
- inc: Oceana, Jean-Eric, Hayako, GG, Nancy, FF, Mathilda, the dog
- Various UI textures redrawn
Previous Changelogs
Spoiler: (Show Spoiler)
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Installation
1. Copy the .zip archive into "'Username'\Documents\Dolphin Emulator\ResourcePacks"
2. In Dolphin, go to "Tools -> Resource Pack Manager"
3. Highlight "Endless Ocean Blue World HD Project" in the list and click "Install" on the right hand side.
4. When the resource pack title turns green, click "Okay" to exit the resource pack manager.
5. Enable custom textures in Dolphin by going to:
Graphics Settings -> Advanced Tab -> Check Load Custom Textures
6. Start the game and enjoy!
Alternatively, you can still use the resource pack with older versions of Dolphin:
1. Extract the archive to a convenient location
2. Copy the entire "R4E" folder into "'Username'\Documents\Dolphin Emulator\Load\Textures\"
3. Enable custom textures in Dolphin
Open Dolphin -> Graphics Settings -> Advanced Tab -> Check Load Custom Textures
4. Start the game and enjoy!
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Fun Facts
In my search to find high resolution assets to assist with retexturing via Google, I discovered Arika apparently had the same idea when creating some of the original textures for the game. I have so far come across three instances where I have found the original, higher resolution artwork that the game artists' "apropriated" and edited and scaled for use in the game. This includes the world globe texture, which had much of the clouds erased, and the landmasses selected out, with a light blue gradient used to fill in the ocean; an air mail envelope on the table at nineball island that serves as a menu hub; and the texture for the game's bicolor parrotfish, taken from a reasonably high resolution photo.
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