I actually found the problem as well as a solution I believe. I am very wella ware of that and that option is checked by default. Anyways... It was the OpenGL backend that was the problem. When I switched from it to DX11 backend I haven't encountered it since.
But thanks for trying
Edit. I'll make a post of this in the games thread itself.
But thanks for trying
Edit. I'll make a post of this in the games thread itself.
