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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Support v
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Enable Manual Texture Sampling through GameINI
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Enable Manual Texture Sampling through GameINI
01-15-2022, 11:31 AM
#1
Kupo Offline
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Posts: 59
Threads: 4
Joined: Jul 2021
Hi,

I visited the GameINI page in the Dolphin Wiki https://wiki.dolphin-emu.org/index.php?title=GameINI

and there are a lot of settings listed that we can configure (which I appreciate a lot).

I couldn't find the setting about Manual Texture Sampling though. I would like to enable it exclusively for the Need for Speed games and otherwise keep it disabled.

I was wondering did you just forget to write it to the wiki or is not possible to configure it in the GameINI?
Status of my GC texture packs:
Harvest Moon: A Wonderful Life  v1.1  (updated: 17.04.22)
Need for Speed: Most Wanted  v1.3  (updated: 10.07.22)
Need for Speed: Underground 2  v1.4  (updated: 10.07.22)
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01-15-2022, 12:45 PM
#2
AdmiralCurtiss Offline
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Posts: 115
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Joined: Feb 2015
It's FastTextureSampling = False under [Video_Hacks].
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01-15-2022, 01:43 PM
#3
Kupo Offline
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Posts: 59
Threads: 4
Joined: Jul 2021
It works, thanks a lot ^_^
Status of my GC texture packs:
Harvest Moon: A Wonderful Life  v1.1  (updated: 17.04.22)
Need for Speed: Most Wanted  v1.3  (updated: 10.07.22)
Need for Speed: Underground 2  v1.4  (updated: 10.07.22)
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12-18-2022, 10:17 PM
#4
MilesTailsFan2005 Offline
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Joined: Dec 2022
If Anyone Need One For Need For Speed Carbon (Wii)

# RNSF69, RNSD69, RNSJ13, RNSE69, RNSP69, RNSX69 - Need for Speed: Carbon
[Core]
# Values set here will override the main Dolphin settings.

[OnLoad]
# Add memory patches to be loaded once on boot here.

[OnFrame]
# Add memory patches to be applied every frame here.

[ActionReplay]
# Add action replay cheats here.

[Video_Hacks]
# Add memory patches to be applied every frame here.

[Video_Stereoscopy]
# Add memory patches to be applied every frame here.

[Video_Settings]
# Add memory patches to be applied every frame here.

[Video_Hacks]
FastTextureSampling = True
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