Ok, so my problem is, is that I want to play Super Smash Bros. Melee and Super Mario Sunshine. My experience with Sunshine went good at first because it was just the beginning video and the small starter stage. But when I got to the main big area, BOOM 70-80%. No matter what I tried, it wouldn't budge. HOWEVER sometimes for brief periods, it would be like I was playing a real GameCube. then I tried the exact same thing with melee and the EXACT same thing happened. Menus - fine. Videos - fine. The actual 3D part - quivery. And now the sort of technical part of the post. CPU: AMD A10-5745M GPU: AMD Radeon HD 8610G with 4172 MB of dedicated memory. RAM: 8192MB. OS: Windows 8 x64. EMULATOR VER: 3.5-367. And my settings. Backend: Direct3D9. Fullscreen res: 1366x768. AKA native. Aspect ratio: Force 16:9. Use fullscreen. (the reason I use these is because I see no performance boost over using the smaller resolutions.) Anti-Aliasing: none. Anisotropic filtering: 1x. Skip EFB Acces from CPU. Ignore Format changes. EFB copies: texture. Accuracy: All the way to the right (safe). External frame buffer disabled. Disable fog on. OpenMP Texture Decoder on. [img]
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