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Emulating TTYD OpenGL/Direct3d Transition Issue
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Emulating TTYD OpenGL/Direct3d Transition Issue
03-16-2016, 05:51 AM
#1
captainzef
Unregistered
 
On the wiki, it says to do the following:
OpenGL Back End
Store EFB Copies to Texture Only OFF
Disable Bounding Box OFF

I do all of the above, and I still get VERY slow transition speed. When I switch to Direct3D, the transitions work perfect and there is no drop to 5-15fps. The issue is that the game has tons of problems with Direct3D, can anyone help me out? I've been trying to emulate this for a while now.
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Messages In This Thread
Emulating TTYD OpenGL/Direct3d Transition Issue - captainzef - 03-16-2016, 05:51 AM
RE: Emulating TTYD OpenGL/Direct3d Transition Issue - leolam - 03-16-2016, 06:04 AM
RE: Emulating TTYD OpenGL/Direct3d Transition Issue - JosJuice - 03-16-2016, 06:07 AM
RE: Emulating TTYD OpenGL/Direct3d Transition Issue - captainzef - 03-16-2016, 06:14 AM

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