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Emulated Wiimote Shake Doesn't Register with DSU Client Motion Input
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Emulated Wiimote Shake Doesn't Register with DSU Client Motion Input
02-27-2021, 09:39 AM
#1
cagdasuzunahmet
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I'm using Joycons with BetterJoyForCemu over DSU, dolphin picks up all motion input from both joycons and one of them is mapped as the nunchuck. The wii pointer works as you'd expect. However, dolphin doesn't seem to be emulating a shake from these motion inputs because no matter how much you shake the joycons the shake input doesn't go through to the game (testing with Super Mario Galaxy 1/2)

EnableShakeInput is enabled in BetterJoy's settings. (I've tried many sensitivity settings):
[Image: g6Ahkf7]

Here are the motion settings in dolphin:
[Image: U4TDaih]

Is there a way to fix this? I'm using the most recent beta/stable versions of both BetterJoy and Dolphin
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