are you using open gl or d3d? in either pluggin you have to enable EFB copy access specifically in open gl set the '"copy EFB to GL texture" and leave unchecked "disable"
And in d3d pluggin you have to enable the option under "safe texture cache"
And in d3d pluggin you have to enable the option under "safe texture cache"
My Specs: AMD Phenom II x4 940 3.0ghz - w7/Ubuntu 11.04
