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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Support v
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Emulated Shake Problem
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Emulated Shake Problem
06-20-2011, 09:15 AM
#11
Billiard26 Offline
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Show screenshots of your non-working wiimote configs.
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06-21-2011, 04:30 PM
#12
artantaaa Offline
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Here's one of my non-working gamepad configurations.

   

I've tried each shake axis assigned to different buttons, and also every wiimote movement in the list assigned to one of the analog sticks. I can do everything except shake. I'm using r7583. It would be nice to play this with a controller, as the novelty of the shaking quickly wears off.
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07-16-2011, 10:10 AM
#13
Psychoferno
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Anyone have a solution for this problem?

Thanks,
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07-16-2011, 11:11 AM
#14
artantaaa Offline
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There are a few solutions. The easiest by far is to go get a wiimote and a blue tooth dongle. It works perfectly with a real wiimote, and you don't even have to bother with a sensor bar because the game doesn't use it.
Another option is to download a program that can record a wiimote movement and then play it back when you push whatever button you map it to. If you are willing to go through this, you most likely don't have a wiimote, but someone on another forum (I can't remember which one, but it shouldn't be too hard to find) has been kind enough to post a recording that works.
Finally, you could wait for a developer to fix this. I think adding a way to adjust the force and frequency of the shake button would do it. You have to give the controller a good firm shake to do the ground pound. The axis of the shake may be a factor as well, because shaking in a SNL fashion doesn't seem to work very well. We might have to wait a while though, because there are plenty of games more broken than this.
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07-17-2011, 01:15 AM
#15
Psychoferno
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Thanks for the answer. I will get a wiimote.

Thanks again!
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