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Emulated Motion Plus [UNOFFICIAL]
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Emulated Motion Plus [UNOFFICIAL]
02-25-2012, 03:06 AM
#1,621
capnsmoker
Unregistered
 
Many thanks for this great work! simply amazing.
I got it to work but my wii mote movement is messed up totaly,
it moves slowly and not accurate.. in Zelda Skyword Sword
does someone has a good keyboard+mouse setup/config for 1920x1080 resolution.
I cant do Horizontal swing attack,(left to right)
Thanks in advance!
02-26-2012, 03:48 AM (This post was last modified: 02-26-2012, 08:50 AM by DeadGhost.)
#1,622
DeadGhost Offline
Junior Member
**
Posts: 35
Threads: 0
Joined: Feb 2012
@capnsmoker copy this into a profile file within the "Dolphin\User\Config\Profiles\Wiimote" directory:

Code:
[Profile]
Device = DInput/0/Keyboard Mouse
Buttons/Threshold = 50,000000
Buttons/A = Click 0
Buttons/A/Range = 100,000000
Buttons/B = Click 1
Buttons/B/Range = 100,000000
Buttons/1 = TAB
Buttons/1/Range = 100,000000
Buttons/2 = CAPITAL
Buttons/2/Range = 100,000000
Buttons/- = 1
Buttons/-/Range = 100,000000
Buttons/+ = 2
Buttons/+/Range = 100,000000
Buttons/Home = RETURN
Buttons/Home/Range = 100,000000
IR/IR Sensitivity = 500,000000
IR/Gyro Sensitivity = 500,000000
IR/Center = 50,000000
IR/Width = 100,000000
IR/Height = 100,000000
IR/Up = `RInput/0/Mouse`Cursor Y-
IR/Up/Range = 100,000000
IR/Down = `RInput/0/Mouse`Cursor Y+
IR/Down/Range = 100,000000
IR/Left = `RInput/0/Mouse`Cursor X-
IR/Left/Range = 100,000000
IR/Right = `RInput/0/Mouse`Cursor X+
IR/Right/Range = 100,000000
IR/Forward = R
IR/Forward/Range = 100,000000
IR/Backward = M
IR/Backward/Range = 100,000000
IR/Fast = F
IR/Fast/Range = 100,000000
IR/Range =
IR/Range/Range = 100,000000
IR/Hide =
IR/Hide/Range = 100,000000
IR/Show =
IR/Show/Range = 100,000000
Thrust/Range = 100,000000
Thrust/Dead Zone = 0,000000
Thrust/Forward = SPACE
Thrust/Forward/Range = 100,000000
Thrust/Backward = N
Thrust/Backward/Range = 100,000000
Thrust/Left = Z
Thrust/Left/Range = 100,000000
Thrust/Right = C
Thrust/Right/Range = 100,000000
Thrust/Up = V
Thrust/Up/Range = 100,000000
Thrust/Down = B
Thrust/Down/Range = 100,000000
Rotate/Acc Range =
Rotate/Gyro Range = 500,000000
Rotate/Gyro Settle = 0,000000
Rotate/Dead Zone = 2,000000
Rotate/Circle Stick = 0,000000
Rotate/Pitch Forward = H
Rotate/Pitch Forward/Range = 100,000000
Rotate/Pitch Backward = G
Rotate/Pitch Backward/Range = 100,000000
Rotate/Roll Left = R
Rotate/Roll Left/Range = 100,000000
Rotate/Roll Right = T
Rotate/Roll Right/Range = 100,000000
Rotate/Yaw Left =
Rotate/Yaw Left/Range = 100,000000
Rotate/Yaw Right =
Rotate/Yaw Right/Range = 100,000000
Rotate/Fast = F
Rotate/Fast/Range = 100,000000
Rotate/Acc Range/Range = 100,000000
Rotate/Gyro Range 1 =
Rotate/Gyro Range 1/Range = 100,000000
Rotate/Gyro Range 2 =
Rotate/Gyro Range 2/Range = 100,000000
UDP Wiimote/Enable = 0
UDP Wiimote/Port = 4432
UDP Wiimote/Update_Accel = 1
UDP Wiimote/Update_IR = 1
UDP Wiimote/Update_Butt = 1
UDP Wiimote/Update_Nunchuk = 1
UDP Wiimote/Update_NunchukAccel = 0
Shake/Range = 100,000000
Shake/Threshold = 50,000000
Shake/X = E
Shake/X/Range = 100,000000
Shake/Y = E
Shake/Y/Range = 100,000000
Shake/Z = E
Shake/Z/Range = 100,000000
Extension/Motion Plus = 0,000000
Extension = Nunchuk
Nunchuk/Buttons/Threshold = 50,000000
Nunchuk/Buttons/C = LCONTROL
Nunchuk/Buttons/C/Range = 100,000000
Nunchuk/Buttons/Z = LSHIFT
Nunchuk/Buttons/Z/Range = 100,000000
Nunchuk/Stick/Radius = 65,000000
Nunchuk/Stick/Dead Zone = 0,000000
Nunchuk/Stick/Square Stick = 0,000000
Nunchuk/Stick/Up = W
Nunchuk/Stick/Up/Range = 100,000000
Nunchuk/Stick/Down = S
Nunchuk/Stick/Down/Range = 100,000000
Nunchuk/Stick/Left = A
Nunchuk/Stick/Left/Range = 100,000000
Nunchuk/Stick/Right = D
Nunchuk/Stick/Right/Range = 100,000000
Nunchuk/Stick/Modifier =
Nunchuk/Stick/Modifier/Range = 100,000000
Nunchuk/Thrust/Range = 100,000000
Nunchuk/Thrust/Dead Zone = 0,000000
Nunchuk/Thrust/Forward =
Nunchuk/Thrust/Forward/Range = 100,000000
Nunchuk/Thrust/Backward =
Nunchuk/Thrust/Backward/Range = 100,000000
Nunchuk/Thrust/Left =
Nunchuk/Thrust/Left/Range = 100,000000
Nunchuk/Thrust/Right =
Nunchuk/Thrust/Right/Range = 100,000000
Nunchuk/Thrust/Up =
Nunchuk/Thrust/Up/Range = 100,000000
Nunchuk/Thrust/Down =
Nunchuk/Thrust/Down/Range = 100,000000
Nunchuk/Rotate/Range =
Nunchuk/Rotate/Dead Zone = 0,000000
Nunchuk/Rotate/Circle Stick = 0,000000
Nunchuk/Rotate/Pitch Forward =
Nunchuk/Rotate/Pitch Forward/Range = 100,000000
Nunchuk/Rotate/Pitch Backward =
Nunchuk/Rotate/Pitch Backward/Range = 100,000000
Nunchuk/Rotate/Roll Left =
Nunchuk/Rotate/Roll Left/Range = 100,000000
Nunchuk/Rotate/Roll Right =
Nunchuk/Rotate/Roll Right/Range = 100,000000
Nunchuk/Rotate/Yaw Left =
Nunchuk/Rotate/Yaw Left/Range = 100,000000
Nunchuk/Rotate/Yaw Right =
Nunchuk/Rotate/Yaw Right/Range = 100,000000
Nunchuk/Rotate/Range/Range = 100,000000
Nunchuk/Shake/Range = 100,000000
Nunchuk/Shake/Threshold = 50,000000
Nunchuk/Shake/X = Q
Nunchuk/Shake/X/Range = 100,000000
Nunchuk/Shake/Y = Q
Nunchuk/Shake/Y/Range = 100,000000
Nunchuk/Shake/Z = Q
Nunchuk/Shake/Z/Range = 100,000000
Classic/Buttons/Threshold = 50,000000
Classic/Buttons/A =
Classic/Buttons/A/Range = 100,000000
Classic/Buttons/B =
Classic/Buttons/B/Range = 100,000000
Classic/Buttons/X =
Classic/Buttons/X/Range = 100,000000
Classic/Buttons/Y =
Classic/Buttons/Y/Range = 100,000000
Classic/Buttons/ZL =
Classic/Buttons/ZL/Range = 100,000000
Classic/Buttons/ZR =
Classic/Buttons/ZR/Range = 100,000000
Classic/Buttons/- =
Classic/Buttons/-/Range = 100,000000
Classic/Buttons/+ =
Classic/Buttons/+/Range = 100,000000
Classic/Buttons/Home =
Classic/Buttons/Home/Range = 100,000000
Classic/Left Stick/Radius = 65,000000
Classic/Left Stick/Dead Zone = 0,000000
Classic/Left Stick/Square Stick = 0,000000
Classic/Left Stick/Up =
Classic/Left Stick/Up/Range = 100,000000
Classic/Left Stick/Down =
Classic/Left Stick/Down/Range = 100,000000
Classic/Left Stick/Left =
Classic/Left Stick/Left/Range = 100,000000
Classic/Left Stick/Right =
Classic/Left Stick/Right/Range = 100,000000
Classic/Left Stick/Modifier =
Classic/Left Stick/Modifier/Range = 100,000000
Classic/Right Stick/Radius = 65,000000
Classic/Right Stick/Dead Zone = 0,000000
Classic/Right Stick/Square Stick = 0,000000
Classic/Right Stick/Up =
Classic/Right Stick/Up/Range = 100,000000
Classic/Right Stick/Down =
Classic/Right Stick/Down/Range = 100,000000
Classic/Right Stick/Left =
Classic/Right Stick/Left/Range = 100,000000
Classic/Right Stick/Right =
Classic/Right Stick/Right/Range = 100,000000
Classic/Right Stick/Modifier =
Classic/Right Stick/Modifier/Range = 100,000000
Classic/Triggers/Threshold = 90,000000
Classic/Triggers/L =
Classic/Triggers/L/Range = 100,000000
Classic/Triggers/R =
Classic/Triggers/R/Range = 100,000000
Classic/Triggers/L-Analog =
Classic/Triggers/L-Analog/Range = 100,000000
Classic/Triggers/R-Analog =
Classic/Triggers/R-Analog/Range = 100,000000
Classic/D-Pad/Threshold = 50,000000
Classic/D-Pad/Up =
Classic/D-Pad/Up/Range = 100,000000
Classic/D-Pad/Down =
Classic/D-Pad/Down/Range = 100,000000
Classic/D-Pad/Left =
Classic/D-Pad/Left/Range = 100,000000
Classic/D-Pad/Right =
Classic/D-Pad/Right/Range = 100,000000
Guitar/Frets/Threshold = 50,000000
Guitar/Frets/Green =
Guitar/Frets/Green/Range = 100,000000
Guitar/Frets/Red =
Guitar/Frets/Red/Range = 100,000000
Guitar/Frets/Yellow =
Guitar/Frets/Yellow/Range = 100,000000
Guitar/Frets/Blue =
Guitar/Frets/Blue/Range = 100,000000
Guitar/Frets/Orange =
Guitar/Frets/Orange/Range = 100,000000
Guitar/Strum/Threshold = 50,000000
Guitar/Strum/Up =
Guitar/Strum/Up/Range = 100,000000
Guitar/Strum/Down =
Guitar/Strum/Down/Range = 100,000000
Guitar/Buttons/Threshold = 50,000000
Guitar/Buttons/- =
Guitar/Buttons/-/Range = 100,000000
Guitar/Buttons/+ =
Guitar/Buttons/+/Range = 100,000000
Guitar/Stick/Radius = 65,000000
Guitar/Stick/Dead Zone = 0,000000
Guitar/Stick/Square Stick = 0,000000
Guitar/Stick/Up =
Guitar/Stick/Up/Range = 100,000000
Guitar/Stick/Down =
Guitar/Stick/Down/Range = 100,000000
Guitar/Stick/Left =
Guitar/Stick/Left/Range = 100,000000
Guitar/Stick/Right =
Guitar/Stick/Right/Range = 100,000000
Guitar/Stick/Modifier =
Guitar/Stick/Modifier/Range = 100,000000
Guitar/Whammy/Dead Zone = 0,000000
Guitar/Whammy/Bar =
Guitar/Whammy/Bar/Range = 100,000000
Drums/Pads/Threshold = 50,000000
Drums/Pads/Red =
Drums/Pads/Red/Range = 100,000000
Drums/Pads/Yellow =
Drums/Pads/Yellow/Range = 100,000000
Drums/Pads/Blue =
Drums/Pads/Blue/Range = 100,000000
Drums/Pads/Green =
Drums/Pads/Green/Range = 100,000000
Drums/Pads/Orange =
Drums/Pads/Orange/Range = 100,000000
Drums/Pads/Bass =
Drums/Pads/Bass/Range = 100,000000
Drums/Stick/Radius = 65,000000
Drums/Stick/Dead Zone = 0,000000
Drums/Stick/Square Stick = 0,000000
Drums/Stick/Up =
Drums/Stick/Up/Range = 100,000000
Drums/Stick/Down =
Drums/Stick/Down/Range = 100,000000
Drums/Stick/Left =
Drums/Stick/Left/Range = 100,000000
Drums/Stick/Right =
Drums/Stick/Right/Range = 100,000000
Drums/Stick/Modifier =
Drums/Stick/Modifier/Range = 100,000000
Drums/Buttons/Threshold = 50,000000
Drums/Buttons/- =
Drums/Buttons/-/Range = 100,000000
Drums/Buttons/+ =
Drums/Buttons/+/Range = 100,000000
Turntable/Buttons/Threshold = 50,000000
Turntable/Buttons/Green Left =
Turntable/Buttons/Green Left/Range = 100,000000
Turntable/Buttons/Red Left =
Turntable/Buttons/Red Left/Range = 100,000000
Turntable/Buttons/Blue Left =
Turntable/Buttons/Blue Left/Range = 100,000000
Turntable/Buttons/Green Right =
Turntable/Buttons/Green Right/Range = 100,000000
Turntable/Buttons/Red Right =
Turntable/Buttons/Red Right/Range = 100,000000
Turntable/Buttons/Blue Right =
Turntable/Buttons/Blue Right/Range = 100,000000
Turntable/Buttons/- =
Turntable/Buttons/-/Range = 100,000000
Turntable/Buttons/+ =
Turntable/Buttons/+/Range = 100,000000
Turntable/Buttons/Euphoria =
Turntable/Buttons/Euphoria/Range = 100,000000
Turntable/Table Left/Dead Zone = 0,000000
Turntable/Table Left/Left =
Turntable/Table Left/Left/Range = 100,000000
Turntable/Table Left/Right =
Turntable/Table Left/Right/Range = 100,000000
Turntable/Table Right/Dead Zone = 0,000000
Turntable/Table Right/Left =
Turntable/Table Right/Left/Range = 100,000000
Turntable/Table Right/Right =
Turntable/Table Right/Right/Range = 100,000000
Turntable/Stick/Radius = 65,000000
Turntable/Stick/Dead Zone = 0,000000
Turntable/Stick/Square Stick = 0,000000
Turntable/Stick/Up =
Turntable/Stick/Up/Range = 100,000000
Turntable/Stick/Down =
Turntable/Stick/Down/Range = 100,000000
Turntable/Stick/Left =
Turntable/Stick/Left/Range = 100,000000
Turntable/Stick/Right =
Turntable/Stick/Right/Range = 100,000000
Turntable/Stick/Modifier =
Turntable/Stick/Modifier/Range = 100,000000
Turntable/Effect/Dead Zone = 0,000000
Turntable/Effect/Dial =
Turntable/Effect/Dial/Range = 100,000000
Turntable/Crossfade/Dead Zone = 0,000000
Turntable/Crossfade/Left =
Turntable/Crossfade/Left/Range = 100,000000
Turntable/Crossfade/Right =
Turntable/Crossfade/Right/Range = 100,000000
Rumble/Motor =
Rumble/Motor/Range = 1000,000000
D-Pad/Threshold = 50,000000
D-Pad/Up = UP
D-Pad/Up/Range = 100,000000
D-Pad/Down = DOWN
D-Pad/Down/Range = 100,000000
D-Pad/Left = LEFT
D-Pad/Left/Range = 100,000000
D-Pad/Right = RIGHT
D-Pad/Right/Range = 100,000000
Options/Background Input = 0,000000
Options/Sideways Wiimote = 0,000000
Options/Upright Wiimote = 0,000000
Options/MotionPlus = 1,000000
Options/IR Off = 0,000000

Thus, when you use your mouse, it will only be detected as "aiming". So, when you want to make sword attacks, you will need to press the "F" key. When "F" is pressed, if you use your mouse, it will then be detected as an "attack". Hope this solves your problem.


@choc32 I'm afraid keyboard+mouse is more responsive and accurate here. I also use normally a X360 controller on PC, but with Skyward Sword and the Wiimote+ emulation I highly recommend the K+M combo.
Find
02-26-2012, 04:58 AM
#1,623
DeadGhost Offline
Junior Member
**
Posts: 35
Threads: 0
Joined: Feb 2012
Hey guys, now I have a question. Is there any way to configure the WM+ emulator to correctly handle the Skyward Charge? I'm fighting the sandship boss Daidagos (the tentacled one), and I'm experiencing a lot of trouble with the charge, the emulation is very unresponsive and I can't find the correct configuration to make it work properly.

I play with keyboard+mouse. Any advice?
Find
02-26-2012, 07:33 AM
#1,624
capnsmoker
Unregistered
 
Many many Thanks DeadGhost
Now i can do attacks with F,G,H,J etc
mouse movement is totaly disabled,is that how it should be mate?
Or is my mouse keybindings not set right?
Thanks again in advance!
EDIT : Allright sorrie,bind my mouse keys ,WORKS PERFECT.
I cannot thank you enough DeadGhost,i will have some romantic dreams of you tonight surely xDD
This guy deserves a medal,thanks again dude!
02-26-2012, 12:37 PM
#1,625
choc32 Offline
Junior Member
**
Posts: 5
Threads: 0
Joined: Nov 2011
(02-26-2012, 03:48 AM)DeadGhost Wrote: @capnsmoker copy this into a profile file within the "Dolphin\User\Config\Profiles\Wiimote" directory:

Code:
[Profile]
Device = DInput/0/Keyboard Mouse
Buttons/Threshold = 50,000000
Buttons/A = Click 0
Buttons/A/Range = 100,000000
Buttons/B = Click 1
Buttons/B/Range = 100,000000
Buttons/1 = TAB
Buttons/1/Range = 100,000000
Buttons/2 = CAPITAL
Buttons/2/Range = 100,000000
Buttons/- = 1
Buttons/-/Range = 100,000000
Buttons/+ = 2
Buttons/+/Range = 100,000000
Buttons/Home = RETURN
Buttons/Home/Range = 100,000000
IR/IR Sensitivity = 500,000000
IR/Gyro Sensitivity = 500,000000
IR/Center = 50,000000
IR/Width = 100,000000
IR/Height = 100,000000
IR/Up = `RInput/0/Mouse`Cursor Y-
IR/Up/Range = 100,000000
IR/Down = `RInput/0/Mouse`Cursor Y+
IR/Down/Range = 100,000000
IR/Left = `RInput/0/Mouse`Cursor X-
IR/Left/Range = 100,000000
IR/Right = `RInput/0/Mouse`Cursor X+
IR/Right/Range = 100,000000
IR/Forward = R
IR/Forward/Range = 100,000000
IR/Backward = M
IR/Backward/Range = 100,000000
IR/Fast = F
IR/Fast/Range = 100,000000
IR/Range =
IR/Range/Range = 100,000000
IR/Hide =
IR/Hide/Range = 100,000000
IR/Show =
IR/Show/Range = 100,000000
Thrust/Range = 100,000000
Thrust/Dead Zone = 0,000000
Thrust/Forward = SPACE
Thrust/Forward/Range = 100,000000
Thrust/Backward = N
Thrust/Backward/Range = 100,000000
Thrust/Left = Z
Thrust/Left/Range = 100,000000
Thrust/Right = C
Thrust/Right/Range = 100,000000
Thrust/Up = V
Thrust/Up/Range = 100,000000
Thrust/Down = B
Thrust/Down/Range = 100,000000
Rotate/Acc Range =
Rotate/Gyro Range = 500,000000
Rotate/Gyro Settle = 0,000000
Rotate/Dead Zone = 2,000000
Rotate/Circle Stick = 0,000000
Rotate/Pitch Forward = H
Rotate/Pitch Forward/Range = 100,000000
Rotate/Pitch Backward = G
Rotate/Pitch Backward/Range = 100,000000
Rotate/Roll Left = R
Rotate/Roll Left/Range = 100,000000
Rotate/Roll Right = T
Rotate/Roll Right/Range = 100,000000
Rotate/Yaw Left =
Rotate/Yaw Left/Range = 100,000000
Rotate/Yaw Right =
Rotate/Yaw Right/Range = 100,000000
Rotate/Fast = F
Rotate/Fast/Range = 100,000000
Rotate/Acc Range/Range = 100,000000
Rotate/Gyro Range 1 =
Rotate/Gyro Range 1/Range = 100,000000
Rotate/Gyro Range 2 =
Rotate/Gyro Range 2/Range = 100,000000
UDP Wiimote/Enable = 0
UDP Wiimote/Port = 4432
UDP Wiimote/Update_Accel = 1
UDP Wiimote/Update_IR = 1
UDP Wiimote/Update_Butt = 1
UDP Wiimote/Update_Nunchuk = 1
UDP Wiimote/Update_NunchukAccel = 0
Shake/Range = 100,000000
Shake/Threshold = 50,000000
Shake/X = E
Shake/X/Range = 100,000000
Shake/Y = E
Shake/Y/Range = 100,000000
Shake/Z = E
Shake/Z/Range = 100,000000
Extension/Motion Plus = 0,000000
Extension = Nunchuk
Nunchuk/Buttons/Threshold = 50,000000
Nunchuk/Buttons/C = LCONTROL
Nunchuk/Buttons/C/Range = 100,000000
Nunchuk/Buttons/Z = LSHIFT
Nunchuk/Buttons/Z/Range = 100,000000
Nunchuk/Stick/Radius = 65,000000
Nunchuk/Stick/Dead Zone = 0,000000
Nunchuk/Stick/Square Stick = 0,000000
Nunchuk/Stick/Up = W
Nunchuk/Stick/Up/Range = 100,000000
Nunchuk/Stick/Down = S
Nunchuk/Stick/Down/Range = 100,000000
Nunchuk/Stick/Left = A
Nunchuk/Stick/Left/Range = 100,000000
Nunchuk/Stick/Right = D
Nunchuk/Stick/Right/Range = 100,000000
Nunchuk/Stick/Modifier =
Nunchuk/Stick/Modifier/Range = 100,000000
Nunchuk/Thrust/Range = 100,000000
Nunchuk/Thrust/Dead Zone = 0,000000
Nunchuk/Thrust/Forward =
Nunchuk/Thrust/Forward/Range = 100,000000
Nunchuk/Thrust/Backward =
Nunchuk/Thrust/Backward/Range = 100,000000
Nunchuk/Thrust/Left =
Nunchuk/Thrust/Left/Range = 100,000000
Nunchuk/Thrust/Right =
Nunchuk/Thrust/Right/Range = 100,000000
Nunchuk/Thrust/Up =
Nunchuk/Thrust/Up/Range = 100,000000
Nunchuk/Thrust/Down =
Nunchuk/Thrust/Down/Range = 100,000000
Nunchuk/Rotate/Range =
Nunchuk/Rotate/Dead Zone = 0,000000
Nunchuk/Rotate/Circle Stick = 0,000000
Nunchuk/Rotate/Pitch Forward =
Nunchuk/Rotate/Pitch Forward/Range = 100,000000
Nunchuk/Rotate/Pitch Backward =
Nunchuk/Rotate/Pitch Backward/Range = 100,000000
Nunchuk/Rotate/Roll Left =
Nunchuk/Rotate/Roll Left/Range = 100,000000
Nunchuk/Rotate/Roll Right =
Nunchuk/Rotate/Roll Right/Range = 100,000000
Nunchuk/Rotate/Yaw Left =
Nunchuk/Rotate/Yaw Left/Range = 100,000000
Nunchuk/Rotate/Yaw Right =
Nunchuk/Rotate/Yaw Right/Range = 100,000000
Nunchuk/Rotate/Range/Range = 100,000000
Nunchuk/Shake/Range = 100,000000
Nunchuk/Shake/Threshold = 50,000000
Nunchuk/Shake/X = Q
Nunchuk/Shake/X/Range = 100,000000
Nunchuk/Shake/Y = Q
Nunchuk/Shake/Y/Range = 100,000000
Nunchuk/Shake/Z = Q
Nunchuk/Shake/Z/Range = 100,000000
Classic/Buttons/Threshold = 50,000000
Classic/Buttons/A =
Classic/Buttons/A/Range = 100,000000
Classic/Buttons/B =
Classic/Buttons/B/Range = 100,000000
Classic/Buttons/X =
Classic/Buttons/X/Range = 100,000000
Classic/Buttons/Y =
Classic/Buttons/Y/Range = 100,000000
Classic/Buttons/ZL =
Classic/Buttons/ZL/Range = 100,000000
Classic/Buttons/ZR =
Classic/Buttons/ZR/Range = 100,000000
Classic/Buttons/- =
Classic/Buttons/-/Range = 100,000000
Classic/Buttons/+ =
Classic/Buttons/+/Range = 100,000000
Classic/Buttons/Home =
Classic/Buttons/Home/Range = 100,000000
Classic/Left Stick/Radius = 65,000000
Classic/Left Stick/Dead Zone = 0,000000
Classic/Left Stick/Square Stick = 0,000000
Classic/Left Stick/Up =
Classic/Left Stick/Up/Range = 100,000000
Classic/Left Stick/Down =
Classic/Left Stick/Down/Range = 100,000000
Classic/Left Stick/Left =
Classic/Left Stick/Left/Range = 100,000000
Classic/Left Stick/Right =
Classic/Left Stick/Right/Range = 100,000000
Classic/Left Stick/Modifier =
Classic/Left Stick/Modifier/Range = 100,000000
Classic/Right Stick/Radius = 65,000000
Classic/Right Stick/Dead Zone = 0,000000
Classic/Right Stick/Square Stick = 0,000000
Classic/Right Stick/Up =
Classic/Right Stick/Up/Range = 100,000000
Classic/Right Stick/Down =
Classic/Right Stick/Down/Range = 100,000000
Classic/Right Stick/Left =
Classic/Right Stick/Left/Range = 100,000000
Classic/Right Stick/Right =
Classic/Right Stick/Right/Range = 100,000000
Classic/Right Stick/Modifier =
Classic/Right Stick/Modifier/Range = 100,000000
Classic/Triggers/Threshold = 90,000000
Classic/Triggers/L =
Classic/Triggers/L/Range = 100,000000
Classic/Triggers/R =
Classic/Triggers/R/Range = 100,000000
Classic/Triggers/L-Analog =
Classic/Triggers/L-Analog/Range = 100,000000
Classic/Triggers/R-Analog =
Classic/Triggers/R-Analog/Range = 100,000000
Classic/D-Pad/Threshold = 50,000000
Classic/D-Pad/Up =
Classic/D-Pad/Up/Range = 100,000000
Classic/D-Pad/Down =
Classic/D-Pad/Down/Range = 100,000000
Classic/D-Pad/Left =
Classic/D-Pad/Left/Range = 100,000000
Classic/D-Pad/Right =
Classic/D-Pad/Right/Range = 100,000000
Guitar/Frets/Threshold = 50,000000
Guitar/Frets/Green =
Guitar/Frets/Green/Range = 100,000000
Guitar/Frets/Red =
Guitar/Frets/Red/Range = 100,000000
Guitar/Frets/Yellow =
Guitar/Frets/Yellow/Range = 100,000000
Guitar/Frets/Blue =
Guitar/Frets/Blue/Range = 100,000000
Guitar/Frets/Orange =
Guitar/Frets/Orange/Range = 100,000000
Guitar/Strum/Threshold = 50,000000
Guitar/Strum/Up =
Guitar/Strum/Up/Range = 100,000000
Guitar/Strum/Down =
Guitar/Strum/Down/Range = 100,000000
Guitar/Buttons/Threshold = 50,000000
Guitar/Buttons/- =
Guitar/Buttons/-/Range = 100,000000
Guitar/Buttons/+ =
Guitar/Buttons/+/Range = 100,000000
Guitar/Stick/Radius = 65,000000
Guitar/Stick/Dead Zone = 0,000000
Guitar/Stick/Square Stick = 0,000000
Guitar/Stick/Up =
Guitar/Stick/Up/Range = 100,000000
Guitar/Stick/Down =
Guitar/Stick/Down/Range = 100,000000
Guitar/Stick/Left =
Guitar/Stick/Left/Range = 100,000000
Guitar/Stick/Right =
Guitar/Stick/Right/Range = 100,000000
Guitar/Stick/Modifier =
Guitar/Stick/Modifier/Range = 100,000000
Guitar/Whammy/Dead Zone = 0,000000
Guitar/Whammy/Bar =
Guitar/Whammy/Bar/Range = 100,000000
Drums/Pads/Threshold = 50,000000
Drums/Pads/Red =
Drums/Pads/Red/Range = 100,000000
Drums/Pads/Yellow =
Drums/Pads/Yellow/Range = 100,000000
Drums/Pads/Blue =
Drums/Pads/Blue/Range = 100,000000
Drums/Pads/Green =
Drums/Pads/Green/Range = 100,000000
Drums/Pads/Orange =
Drums/Pads/Orange/Range = 100,000000
Drums/Pads/Bass =
Drums/Pads/Bass/Range = 100,000000
Drums/Stick/Radius = 65,000000
Drums/Stick/Dead Zone = 0,000000
Drums/Stick/Square Stick = 0,000000
Drums/Stick/Up =
Drums/Stick/Up/Range = 100,000000
Drums/Stick/Down =
Drums/Stick/Down/Range = 100,000000
Drums/Stick/Left =
Drums/Stick/Left/Range = 100,000000
Drums/Stick/Right =
Drums/Stick/Right/Range = 100,000000
Drums/Stick/Modifier =
Drums/Stick/Modifier/Range = 100,000000
Drums/Buttons/Threshold = 50,000000
Drums/Buttons/- =
Drums/Buttons/-/Range = 100,000000
Drums/Buttons/+ =
Drums/Buttons/+/Range = 100,000000
Turntable/Buttons/Threshold = 50,000000
Turntable/Buttons/Green Left =
Turntable/Buttons/Green Left/Range = 100,000000
Turntable/Buttons/Red Left =
Turntable/Buttons/Red Left/Range = 100,000000
Turntable/Buttons/Blue Left =
Turntable/Buttons/Blue Left/Range = 100,000000
Turntable/Buttons/Green Right =
Turntable/Buttons/Green Right/Range = 100,000000
Turntable/Buttons/Red Right =
Turntable/Buttons/Red Right/Range = 100,000000
Turntable/Buttons/Blue Right =
Turntable/Buttons/Blue Right/Range = 100,000000
Turntable/Buttons/- =
Turntable/Buttons/-/Range = 100,000000
Turntable/Buttons/+ =
Turntable/Buttons/+/Range = 100,000000
Turntable/Buttons/Euphoria =
Turntable/Buttons/Euphoria/Range = 100,000000
Turntable/Table Left/Dead Zone = 0,000000
Turntable/Table Left/Left =
Turntable/Table Left/Left/Range = 100,000000
Turntable/Table Left/Right =
Turntable/Table Left/Right/Range = 100,000000
Turntable/Table Right/Dead Zone = 0,000000
Turntable/Table Right/Left =
Turntable/Table Right/Left/Range = 100,000000
Turntable/Table Right/Right =
Turntable/Table Right/Right/Range = 100,000000
Turntable/Stick/Radius = 65,000000
Turntable/Stick/Dead Zone = 0,000000
Turntable/Stick/Square Stick = 0,000000
Turntable/Stick/Up =
Turntable/Stick/Up/Range = 100,000000
Turntable/Stick/Down =
Turntable/Stick/Down/Range = 100,000000
Turntable/Stick/Left =
Turntable/Stick/Left/Range = 100,000000
Turntable/Stick/Right =
Turntable/Stick/Right/Range = 100,000000
Turntable/Stick/Modifier =
Turntable/Stick/Modifier/Range = 100,000000
Turntable/Effect/Dead Zone = 0,000000
Turntable/Effect/Dial =
Turntable/Effect/Dial/Range = 100,000000
Turntable/Crossfade/Dead Zone = 0,000000
Turntable/Crossfade/Left =
Turntable/Crossfade/Left/Range = 100,000000
Turntable/Crossfade/Right =
Turntable/Crossfade/Right/Range = 100,000000
Rumble/Motor =
Rumble/Motor/Range = 1000,000000
D-Pad/Threshold = 50,000000
D-Pad/Up = UP
D-Pad/Up/Range = 100,000000
D-Pad/Down = DOWN
D-Pad/Down/Range = 100,000000
D-Pad/Left = LEFT
D-Pad/Left/Range = 100,000000
D-Pad/Right = RIGHT
D-Pad/Right/Range = 100,000000
Options/Background Input = 0,000000
Options/Sideways Wiimote = 0,000000
Options/Upright Wiimote = 0,000000
Options/MotionPlus = 1,000000
Options/IR Off = 0,000000

Thus, when you use your mouse, it will only be detected as "aiming". So, when you want to make sword attacks, you will need to press the "F" key. When "F" is pressed, if you use your mouse, it will then be detected as an "attack". Hope this solves your problem.


@choc32 I'm afraid keyboard+mouse is more responsive and accurate here. I also use normally a X360 controller on PC, but with Skyward Sword and the Wiimote+ emulation I highly recommend the K+M combo.
i gave up on the x360 controller and went back to m+k also tried ur profile code its working perfectly so far well done this might be the best profile in the whole forum threat keeps up thnx for ur help Smile

yea thnx
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02-26-2012, 10:33 PM
#1,626
DeadGhost Offline
Junior Member
**
Posts: 35
Threads: 0
Joined: Feb 2012
Glad I helped guys!
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02-27-2012, 03:07 AM
#1,627
Croomar
Unregistered
 
I have a little Problem with my Zelda SS. I was able to connect an emulated Wiimote+ and all, but after that it tells me to move the cursor in the centre of the picture. I've tried it now more than 10 times with more than 10 minutes waiting and clicking and moving and.. nahh idk. Something's wrong and i don't really know what's exactly to do. Anyone who could help me, please?
02-27-2012, 03:50 AM
#1,628
Zee530 Offline
Above and Beyond
*******
Posts: 1,747
Threads: 12
Joined: Jan 2011
Make sure IR off is disabled
......?????
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02-27-2012, 04:01 AM
#1,629
Croomar
Unregistered
 
I tried disabled and enabled, nothing works. I saw in a Video someone who could see his cursor as a Hand. I see my cursor.. um, well, like the normal cursor. Am i able to change that somewhere in the settings? Or isn't that important?
02-27-2012, 08:45 AM
#1,630
DeadGhost Offline
Junior Member
**
Posts: 35
Threads: 0
Joined: Feb 2012
I don't really know why does it happen to you. Try to use the profile config I posted above, and see what happens.
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