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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Controllers v
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Emulated Motion Plus [UNOFFICIAL]
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Emulated Motion Plus [UNOFFICIAL]
11-28-2011, 06:29 PM
#381
kaicooper Offline
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what did u do to pass the bird level?

and there's always solution for every puzzle..
now we have only 2 problems..Bird and Circle motion Sword aiming
its just great for me = sword aiming
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11-28-2011, 07:16 PM
#382
yodenny Offline
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well i tried pulling out the sword with the keyboard? no help does anyone know a way
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11-28-2011, 07:54 PM (This post was last modified: 11-28-2011, 07:57 PM by John Peterson.)
#383
John Peterson Offline
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(11-25-2011, 07:00 AM)foggyspider Wrote: Here is a diagram that shows how I believe Wii Motion+ and IR work together when tilting the X-axis.

I believe Motion+ needs it's own control section, and the tilt should control the IR source and the tilt of the Wiimote. While using Motion+ tilt, it should force the IR source to stay in a fixed position. (when tilting at 45° or greater the IR source should be completely hidden)

that way you are not fighting the center-screen calibration that occurs when you are pointing straight at the screen.

This should work relatively the same way for the Y-axis.

At the moment when you try to tilt up or down, it will do so for a moment, but if you attempt to hold it in the same position it will slowly drift back to the middle of the screen.
The Upright wiimote check box seems to work great for motion+ games, so the motion+ tilt could base movement off whatever that checkbox is doing to the IR and tilt controls.
great suggestions! i've implemented some of that to improve cursor accuracy. and thanks everyone for all great comments and ideas!

new version posted in the same place as last time http://www.mediafire.com/?eta17d97uw4m4 and http://code.google.com/r/jpeterson57-dolphin/source/list

mainly improves cursor accuracy
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11-28-2011, 08:52 PM
#384
Tezuka Offline
I love This War Of Mine
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thanks john by the way i sent you a pm

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11-28-2011, 09:09 PM (This post was last modified: 11-28-2011, 09:10 PM by kaicooper.)
#385
kaicooper Offline
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JP

there's new files with Dolphin!!
so i just copy all of them and paste in dolphin folder right?

thank u soo much..so i think we should work harder to solve little aiming bug to config
lets do it guys..
My [color=#FF4500]PC[/color]:
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11-28-2011, 09:16 PM (This post was last modified: 11-28-2011, 09:34 PM by John Peterson.)
#386
John Peterson Offline
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Don't miss the new documentation in the second post here http://forums.dolphin-emu.org/showthread.php?tid=20167&pid=181825#pid181825

It contains important information about how the modifier keys work and where the current fast and slow thresholds are placed!
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11-28-2011, 09:26 PM
#387
kaicooper Offline
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oh thats cool bro..thanx very much..i'll try now
but the new build missed up the graphics little bit Sad
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EVEGA GTX 780 SC ACX 3GB,
Asus Sabertooth x58
RAM 16 GB 1600mhz
CM HALF-X,
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11-28-2011, 09:26 PM
#388
krakatau Offline
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Vertical lines we meet again..... I continue with 8-20! I'm in the desert!!!

Is it possible to use one stick for IR and Tilt(rotate) with modifier?? I try but the aiming is too drunk!

I play with ps2 gamepad (right stick for tilt, dead zone=30) and mouse (IR)

In the first temple you have to turn your sword in front of the eye, use lower range value for tilt
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11-28-2011, 09:28 PM
#389
kaicooper Offline
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JP

i saw the screen shots and config but we need for pad
cus some of us dont like to use mouse..we play with 360pad or any others pad

what to do bro?
My [color=#FF4500]PC[/color]:
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EVEGA GTX 780 SC ACX 3GB,
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CM HALF-X,
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11-28-2011, 09:34 PM
#390
Silentsurvivor Offline
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Thank you very much, John! I'll just wait for the text-cache rewrite to use it though. But I'll test this one right now.
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