@foggyspider and everyone, a new build is posted where you can connect tilt to the third m+ axis too, it may help in some circumstances.
swing is now connected to the m+ too, it works the same way as tilt, except the difference that it's a single jolt of force while tilt is a constant force
moves information to first post http://forums.dolphin-emu.org/showthread...#pid181825
the files and code are in the same place as the last time http://www.mediafire.com/?eta17d97uw4m4 http://code.google.com/r/jpeterson57-dol...ource/list and the main part of the code is here http://code.google.com/r/jpeterson57-dol...mu.cpp#620
Did it make the game slower too?
Do you have any suggestions about how to disable it?
swing is now connected to the m+ too, it works the same way as tilt, except the difference that it's a single jolt of force while tilt is a constant force
moves information to first post http://forums.dolphin-emu.org/showthread...#pid181825
the files and code are in the same place as the last time http://www.mediafire.com/?eta17d97uw4m4 http://code.google.com/r/jpeterson57-dol...ource/list and the main part of the code is here http://code.google.com/r/jpeterson57-dol...mu.cpp#620
(11-25-2011, 03:31 AM)fideoman Wrote: Madskillz, John,Thanks! very insightful! Can you post a link to this commit, I can't find it.
r7719 was the last build that did not include the merged 'scissoring-fixed' branch. That branch fixed some graphical issues with some games, but produces the "scanline" effect in Zelda: Skyward Sword (without copying EFB to RAM), messing it up.
Thus, any branch without the 'scissoring-fixed' code will look great with Skyward Sword. The best thing would be that John merge the MotionPlus code into the most updated branch without 'scissoring-fixed' code. That could bring Zelda players the best of both worlds (updated Dolphin code with m+ and good textures).
Best Regards,
Fideoman //
Did it make the game slower too?
Do you have any suggestions about how to disable it?