• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Controllers v
« Previous 1 ... 256 257 258 259 260 ... 321 Next »

Emulated Motion Plus [UNOFFICIAL]
View New Posts | View Today's Posts

Pages (191): « Previous 1 ... 118 119 120 121 122 ... 191 Next »
Jump to page 
Thread Closed 
Thread Rating:
  • 18 Vote(s) - 4.39 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
Emulated Motion Plus [UNOFFICIAL]
12-17-2011, 06:33 AM
#1,191
rickdeez
Unregistered
 
(12-17-2011, 04:38 AM)venom4911 Wrote:
(12-16-2011, 08:28 PM)Griever Wrote: I have some trouble trying to play Zelda Skyward Sword with a full emulated wiimote (and no, it's not the most common "connect the wiimote plus" problem)

I have the last Dolphin Build with the last file replacements from this post, and dolphin works fine. I have the mouse+keyboard configuration for wiimote as stated on the picture of the first post and I can launch zelda without trouble.

The problem is, that I can move the pointer full upside and downside on the Y-axis, but it does not cover the entire screen when going left or right on the X-axis (more or less, only about 25% to the left from center (-25X / 0X) and 25% to the right from center (0X / +25X), so only 50% on the X-Axis)

So I just cannot play more than main screen because when you type the name for the hero (Link) I cannot reach the "OK" button to start the game. If I go to HOME, the pointer works fine and reaches all the screen, so I guess it's some kind of calibration problem, but I see no way to calibrate it ingame. (Before the main screen the game ask me to put the wiimote on horizontal surface for auto-calibration and gives an ok message, but no option for manual calibration is available)

Any solution to this? Thanks for your help

same exact problem here...i even tried one of the older releases from nov but that actually made it worse...

i can move the cursor perfectly all over the screen at the first part you see where it tells you to press A button but once i get in game i cant even click on the OK button after you type in your name. I can only move the cursor to the left of the OK button, thats the farthest it goes...cursor also moves perfectly on the HOME menu screen, anything ingame is a no go...

is there some setting i should try tweaking that may fix this?

Same thing happened to me, i redownload latest dolphin emu and latest build release couple days ago and everything works just fine.
(12-17-2011, 06:33 AM)rickdeez Wrote:
(12-17-2011, 04:38 AM)venom4911 Wrote:
(12-16-2011, 08:28 PM)Griever Wrote: I have some trouble trying to play Zelda Skyward Sword with a full emulated wiimote (and no, it's not the most common "connect the wiimote plus" problem)

I have the last Dolphin Build with the last file replacements from this post, and dolphin works fine. I have the mouse+keyboard configuration for wiimote as stated on the picture of the first post and I can launch zelda without trouble.

The problem is, that I can move the pointer full upside and downside on the Y-axis, but it does not cover the entire screen when going left or right on the X-axis (more or less, only about 25% to the left from center (-25X / 0X) and 25% to the right from center (0X / +25X), so only 50% on the X-Axis)

So I just cannot play more than main screen because when you type the name for the hero (Link) I cannot reach the "OK" button to start the game. If I go to HOME, the pointer works fine and reaches all the screen, so I guess it's some kind of calibration problem, but I see no way to calibrate it ingame. (Before the main screen the game ask me to put the wiimote on horizontal surface for auto-calibration and gives an ok message, but no option for manual calibration is available)

Any solution to this? Thanks for your help

same exact problem here...i even tried one of the older releases from nov but that actually made it worse...

i can move the cursor perfectly all over the screen at the first part you see where it tells you to press A button but once i get in game i cant even click on the OK button after you type in your name. I can only move the cursor to the left of the OK button, thats the farthest it goes...cursor also moves perfectly on the HOME menu screen, anything ingame is a no go...

is there some setting i should try tweaking that may fix this?

Same thing happened to me, i redownload latest dolphin emu and latest build release couple days ago and everything works just fine.

http://www.mediafire.com/?eta17d97uw4m4
The cursor works ok with the Décember 15th version
12-17-2011, 07:33 AM
#1,192
venom4911 Offline
Junior Member
**
Posts: 5
Threads: 0
Joined: Dec 2011
(12-17-2011, 06:33 AM)rickdeez Wrote:
(12-17-2011, 04:38 AM)venom4911 Wrote:
(12-16-2011, 08:28 PM)Griever Wrote: I have some trouble trying to play Zelda Skyward Sword with a full emulated wiimote (and no, it's not the most common "connect the wiimote plus" problem)

I have the last Dolphin Build with the last file replacements from this post, and dolphin works fine. I have the mouse+keyboard configuration for wiimote as stated on the picture of the first post and I can launch zelda without trouble.

The problem is, that I can move the pointer full upside and downside on the Y-axis, but it does not cover the entire screen when going left or right on the X-axis (more or less, only about 25% to the left from center (-25X / 0X) and 25% to the right from center (0X / +25X), so only 50% on the X-Axis)

So I just cannot play more than main screen because when you type the name for the hero (Link) I cannot reach the "OK" button to start the game. If I go to HOME, the pointer works fine and reaches all the screen, so I guess it's some kind of calibration problem, but I see no way to calibrate it ingame. (Before the main screen the game ask me to put the wiimote on horizontal surface for auto-calibration and gives an ok message, but no option for manual calibration is available)

Any solution to this? Thanks for your help

same exact problem here...i even tried one of the older releases from nov but that actually made it worse...

i can move the cursor perfectly all over the screen at the first part you see where it tells you to press A button but once i get in game i cant even click on the OK button after you type in your name. I can only move the cursor to the left of the OK button, thats the farthest it goes...cursor also moves perfectly on the HOME menu screen, anything ingame is a no go...

is there some setting i should try tweaking that may fix this?

Same thing happened to me, i redownload latest dolphin emu and latest build release couple days ago and everything works just fine.
(12-17-2011, 06:33 AM)rickdeez Wrote:
(12-17-2011, 04:38 AM)venom4911 Wrote:
(12-16-2011, 08:28 PM)Griever Wrote: I have some trouble trying to play Zelda Skyward Sword with a full emulated wiimote (and no, it's not the most common "connect the wiimote plus" problem)

I have the last Dolphin Build with the last file replacements from this post, and dolphin works fine. I have the mouse+keyboard configuration for wiimote as stated on the picture of the first post and I can launch zelda without trouble.

The problem is, that I can move the pointer full upside and downside on the Y-axis, but it does not cover the entire screen when going left or right on the X-axis (more or less, only about 25% to the left from center (-25X / 0X) and 25% to the right from center (0X / +25X), so only 50% on the X-Axis)

So I just cannot play more than main screen because when you type the name for the hero (Link) I cannot reach the "OK" button to start the game. If I go to HOME, the pointer works fine and reaches all the screen, so I guess it's some kind of calibration problem, but I see no way to calibrate it ingame. (Before the main screen the game ask me to put the wiimote on horizontal surface for auto-calibration and gives an ok message, but no option for manual calibration is available)

Any solution to this? Thanks for your help

same exact problem here...i even tried one of the older releases from nov but that actually made it worse...

i can move the cursor perfectly all over the screen at the first part you see where it tells you to press A button but once i get in game i cant even click on the OK button after you type in your name. I can only move the cursor to the left of the OK button, thats the farthest it goes...cursor also moves perfectly on the HOME menu screen, anything ingame is a no go...

is there some setting i should try tweaking that may fix this?

Same thing happened to me, i redownload latest dolphin emu and latest build release couple days ago and everything works just fine.

http://www.mediafire.com/?eta17d97uw4m4
The cursor works ok with the Décember 15th version

ive tried that build, same exact problem...im thinking it must be a setting somewhere but have no idea what to change
Find
12-17-2011, 09:30 AM
#1,193
medussa Offline
Junior Member
**
Posts: 12
Threads: 1
Joined: Oct 2009
I'm very satisfy with last version of JP (Dolphin_x64_2011-12-16_ 0-19 + Dolphin-win-x64-v3.0-229 mix together). Before this release I had slow down after 30 min of play, but with this one everything goes fine. The controls also work well, on mine ps2 controler through usb adapter. Using default option of emulator exactly how JP set it up + map for the buttons from Kaicooper. No bugs, no slow downs rly impressive. last played session lasted about 3h without any problem. I had to check because it was strange that there are so many improvements and found that all cores working simultaneously and that the processor does not exceed 50%. So I was wondering if maybe there is support in the latest version for four-core processor? I must mention that I installed the latest ati driver 12.1 preview for 6xxx & 5xxx cards i the same time when I check new JP dolphin build. For me only problem is draw symbols but couple min more or less is not problem.
I can only say, JP you are genius and keep going Big Grin

configuration: Phenom 955 3.8GHZ , Sapphire HD 5770, MSI 770-C45, 4 gb ddr3 1333
Dolphin-win-x64-v3.0-229
Dolphin_x64_2011-12-16_ 0-19 (DX11 1080p, 2x internal, no AA, other all is default)
Find
12-17-2011, 10:16 AM
#1,194
MuckYu Offline
Junior Member
**
Posts: 13
Threads: 0
Joined: Aug 2011
How do you play the 'harp' correctly? I can't control it Sad
Find
12-17-2011, 10:54 AM
#1,195
kaicooper Offline
Senior Member
****
Posts: 328
Threads: 13
Joined: Dec 2010
(12-17-2011, 09:30 AM)medussa Wrote: I'm very satisfy with last version of JP (Dolphin_x64_2011-12-16_ 0-19 + Dolphin-win-x64-v3.0-229 mix together). Before this release I had slow down after 30 min of play, but with this one everything goes fine. The controls also work well, on mine ps2 controler through usb adapter. Using default option of emulator exactly how JP set it up + map for the buttons from Kaicooper. No bugs, no slow downs rly impressive. last played session lasted about 3h without any problem. I had to check because it was strange that there are so many improvements and found that all cores working simultaneously and that the processor does not exceed 50%. So I was wondering if maybe there is support in the latest version for four-core processor? I must mention that I installed the latest ati driver 12.1 preview for 6xxx & 5xxx cards i the same time when I check new JP dolphin build. For me only problem is draw symbols but couple min more or less is not problem.
I can only say, JP you are genius and keep going Big Grin

configuration: Phenom 955 3.8GHZ , Sapphire HD 5770, MSI 770-C45, 4 gb ddr3 1333
Dolphin-win-x64-v3.0-229
Dolphin_x64_2011-12-16_ 0-19 (DX11 1080p, 2x internal, no AA, other all is default)

good thing to hear from u..and hppy to make u comfortable with my config 360pad
My [color=#FF4500]PC[/color]:
Intel i7 950 OC 4Gh,

EVEGA GTX 780 SC ACX 3GB,
Asus Sabertooth x58
RAM 16 GB 1600mhz
CM HALF-X,
Find
12-17-2011, 11:14 AM (This post was last modified: 12-17-2011, 12:34 PM by medussa.)
#1,196
medussa Offline
Junior Member
**
Posts: 12
Threads: 1
Joined: Oct 2009
Harpy played in the following way, you must hold a button X + R2 button. On my controller, it looks like it play quickly from one side to another. Then you have to catch the rhythm, it's a bit harder and can hardly be explained. The first time I needed an hour but when I got into the rhythm now, do it for 20 seconds. You go from left to right with right stick when the circle starts to spread, when it starts to be more expensive you go to the left. You can not expect to immediately break but little exercise, and I guarantee that you will succeed. This game is really worth and not regret that I have been messing hour to learn harpy.
I just finished the second trial and got a hook for catching: D
Find
12-17-2011, 02:42 PM (This post was last modified: 12-17-2011, 02:43 PM by John Peterson.)
#1,197
John Peterson Offline
Member
***
Posts: 111
Threads: 15
Joined: May 2009
(12-17-2011, 10:16 AM)MuckYu Wrote: How do you play the 'harp' correctly? I can't control it Sad
100% gyro range (not fast), yaw left and right. If the gamepad is problematic (due to it controlling the accelerometer and/or the pitch and roll too) try using a key that is only bound to yaw.
Find
12-17-2011, 08:05 PM
#1,198
John Peterson Offline
Member
***
Posts: 111
Threads: 15
Joined: May 2009
New build posted in the same place as before http://www.mediafire.com/?eta17d97uw4m4 http://code.google.com/r/jpeterson57-dolphin/source/list

Adds date based savestate options. Load State -> Last 1-8 loads save states by date saved (Last 1 being the latest). Save State -> Save Oldest State overwrites the oldest save state by date saved (or saves to an empty slot if one is available). These options can be bound to keys in the hotkeys dialog.
Find
12-17-2011, 09:02 PM
#1,199
tomehere321@aol.com
Unregistered
 
The only thing I can do with mine is thrust forward and backward. None of the other commands move the sword.

I have the setting in the 'IR' box as

up: Cursor Y-
down: Cursor Y+
left: Cursor X-
right: Cursor X+
forward: 5
backward:6

I dont know what else to try, I've changed the IR sensitivity, the gyro sensitivity, im lost.

(also, im not using a wiimote, just mouse and keyboard)
12-17-2011, 10:16 PM
#1,200
Alethram Offline
Junior Member
**
Posts: 30
Threads: 0
Joined: Aug 2010
(12-17-2011, 08:05 PM)John Peterson Wrote: New build posted in the same place as before http://www.mediafire.com/?eta17d97uw4m4 http://code.google.com/r/jpeterson57-dolphin/source/list

Adds date based savestate options. Load State -> Last 1-8 loads save states by date saved (Last 1 being the latest). Save State -> Save Oldest State overwrites the oldest save state by date saved (or saves to an empty slot if one is available). These options can be bound to keys in the hotkeys dialog.

Great work JP!!, any chance to add gamepad hotkeys to Connect/disconnect wiimote?
Find
« Next Oldest | Next Newest »
Pages (191): « Previous 1 ... 118 119 120 121 122 ... 191 Next »
Jump to page 
Thread Closed 


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode