It seems that EFBToTextureEnable = False in the game ini doesn't work. Is this a bug? I'm using build 1818.
EFBToTextureEnable = False in the game ini doesn't work
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Are you using D3D9? Which game are you encountering issues with and what issue is it?
I have had suspicions on this for a while... Apparently Metroid Prime 3 and Super Mario Sunshine will "leak" EFB to Texture problems when using D3D9. I have been meaning to do more testing on it, but between my brother's wedding and taking care of his dog things have been kind of CRAZY lately. I also need to do the -TR work... ![]() AMD Threadripper Pro 5975WX PBO+200 | Asrock WRX80 Creator | NVIDIA GeForce RTX 4090 FE | 64GB DDR4-3600 Octo-Channel | Windows 11 23H1 | (details)
MacBook Pro 14in | M1 Max (32 GPU Cores) | 64GB LPDDR5 6400 | macOS 12
08-20-2013, 07:39 AM
I'm using D3D9 and playing Metroid Prime. It's supposed to enable EFM to RAM but I found that it doesn't.
08-20-2013, 07:43 AM
08-20-2013, 08:01 AM
Quote:I'm using D3D9 and playing Metroid Prime. Exactly the behavior I've witnessed. I guess I get to test this bug. ![]() AMD Threadripper Pro 5975WX PBO+200 | Asrock WRX80 Creator | NVIDIA GeForce RTX 4090 FE | 64GB DDR4-3600 Octo-Channel | Windows 11 23H1 | (details)
MacBook Pro 14in | M1 Max (32 GPU Cores) | 64GB LPDDR5 6400 | macOS 12
This is the same for me as well, using DX11. EFBToTextureEnable = False in a game's ini just isn't functioning. I'm using 4.0-126 x64.
10-06-2013, 06:16 AM
(10-06-2013, 06:08 AM)xemnas Wrote: You can report this issue if it hasn't been reported already.Didn't see it reported, so I just opened up an issue now: https://code.google.com/p/dolphin-emu/is...il?id=6708 |
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