Dude, please try to be understanding of others and your situation. You don't understand the internals of the emulator yourself, so talking down to other users trying to help you will get you nowhere, and hinder any progress you're making. I don't care how much of an expert on filtering you are, you don't know how the Wii works or the emulator and can only speculate from the outside looking in.
Anyway, when I was talking about Mario Kart: Double Dash, the reason I mentioned the DoF is because the effect is filtered in D3D, and not filtered in OpenGL, which sounds awfully like your issue. But if you're going to discard it as unrelated and think that I nor anyone else understand your issue, then fine.
Anyway, when I was talking about Mario Kart: Double Dash, the reason I mentioned the DoF is because the effect is filtered in D3D, and not filtered in OpenGL, which sounds awfully like your issue. But if you're going to discard it as unrelated and think that I nor anyone else understand your issue, then fine.