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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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EFB to RAM weirdness
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EFB to RAM weirdness
03-23-2010, 09:25 AM
#11
James333 Offline
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(03-23-2010, 08:23 AM)Xtreme2damax Wrote: I've been wondering if Copy EFB -> Texture will ever be as good as Copy EFB -> Ram or if it will ever be possible to speed up Copy EFB -> Ram so the performance is similar to Copy EFB -> Texture?
Is slow because apparently it uses the Graphics card RAM ( which also could explain why the textures can't be upscaled , maybe dolphin can't "play" with the textures once they are in the graphics card RAM )
MB : MSI Z68A-GD80
CPU : Intel Core i7 2600k @ 3.4 GHz (stock clock)
Gfx : ATI Raedon HD 6850
Ram : 4 GB DDR3-1333
OS : Windows XP x86

I speak Spanish Big Grin ( And a little English )
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03-23-2010, 09:45 AM
#12
Xtreme2damax Offline
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(03-23-2010, 09:21 AM)elite Wrote: It actually never went slower due to EFB to RAM for me in any game I tried. Maybe on slower computers its more sensitive though.

I have a Core2Duo E8500, 4 GB of Ram, and a Geforce 9800 GT so a slow PC is definitely not an issue.

Some games exhibit little to no slowdown with EFB -> Ram, while others have massive slowdowns with this option, it depends on how much EFB -> Ram is being utilized by the game.

There is virtually no slowdown on Twilight Princess and some other games, while FPS in NSMB will be halved with this option enabled. I'm sure you'll realize that Copy EFB -> Texture in much faster for most games than Copy EFB -> Ram. Despite Copy EFB -> Texture being faster it does have downsides such as no spinning coins, no spinning question marks on item boxes in NSMB. Also without Copy EFB -> Ram in NSMB, any coins that are knocked down with power blocks will be invisible. Then there is also the invisible never-ending goop issue in Super Mario Sunshine with Copy EFB -> Texture.
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