Does "EFBCopyCacheEnable = True" still have a positive effect when enabling EFB to RAM? I don't know which games really benefit from it - or isn't it recommended to use at all..?
Default setting in games which require EFB to RAM never have cache enabled.. so I wonder why, when it is supposed to increase performance. For example with Wind Waker (from the .ini file):
[Video_Hacks]
EFBToTextureEnable = False
Other games which use EFB to RAM are New Super Mario Bros (spinning coins) and Mario Kart Wii (lense flare).
Default setting in games which require EFB to RAM never have cache enabled.. so I wonder why, when it is supposed to increase performance. For example with Wind Waker (from the .ini file):
[Video_Hacks]
EFBToTextureEnable = False
Other games which use EFB to RAM are New Super Mario Bros (spinning coins) and Mario Kart Wii (lense flare).
CPU: Intel 3570k with Corsair H60 watercooler @4.1ghz
GPU: Nvidia Asus GTX780 @1140/6600
PSU: Corsair 750W
RAM: Corsair 8gig DDR3-1600
MOBO: Asrock Z68m ITX
HDD: 500gb SSD EVO
CASE: Lian-Li PC-Q08 mini-ITX case
OS: Windows 7 x64
I use a fully configured emulator frontend (Maximus Arcade) to play every console & arcade game instantly
GPU: Nvidia Asus GTX780 @1140/6600
PSU: Corsair 750W
RAM: Corsair 8gig DDR3-1600
MOBO: Asrock Z68m ITX
HDD: 500gb SSD EVO
CASE: Lian-Li PC-Q08 mini-ITX case
OS: Windows 7 x64
I use a fully configured emulator frontend (Maximus Arcade) to play every console & arcade game instantly