I don't know why developer didn't just make efb to RAM and efb to Texture mix together. The problem is, If i choose efb to Ram (screen A1) is not accurate but (screen B1) are accurate... If i choose efb to texture (screen A1) are accurate but (screen B1) are not accurate. Sorry about my bad english.
efb copy to RAM(screen A1 not accurate)
efb copy to RAM(screen B1 are accurate)
efb to Texture(screen A1 are accurate, but the background color should be black)
efb to Texture(screen B1 not accurate)
efb copy to RAM(screen A1 not accurate)
efb copy to RAM(screen B1 are accurate)
efb to Texture(screen A1 are accurate, but the background color should be black)
efb to Texture(screen B1 not accurate)