I don't know why developer didn't just make efb to RAM and efb to Texture mix together. The problem is, If i choose efb to Ram (screen A1) is not accurate but (screen B1) are accurate... If i choose efb to texture (screen A1) are accurate but (screen B1) are not accurate. Sorry about my bad english.
![[Image: GGSJA4-7.png]](http://i633.photobucket.com/albums/uu57/townnet/GGSJA4-7.png)
efb copy to RAM(screen A1 not accurate)
![[Image: GGSJA4-6.png]](http://i633.photobucket.com/albums/uu57/townnet/GGSJA4-6.png)
efb copy to RAM(screen B1 are accurate)
![[Image: GGSJA4-9.png]](http://i633.photobucket.com/albums/uu57/townnet/GGSJA4-9.png)
efb to Texture(screen A1 are accurate, but the background color should be black)
![[Image: GGSJA4-8.png]](http://i633.photobucket.com/albums/uu57/townnet/GGSJA4-8.png)
efb to Texture(screen B1 not accurate)
![[Image: GGSJA4-7.png]](http://i633.photobucket.com/albums/uu57/townnet/GGSJA4-7.png)
efb copy to RAM(screen A1 not accurate)
![[Image: GGSJA4-6.png]](http://i633.photobucket.com/albums/uu57/townnet/GGSJA4-6.png)
efb copy to RAM(screen B1 are accurate)
![[Image: GGSJA4-9.png]](http://i633.photobucket.com/albums/uu57/townnet/GGSJA4-9.png)
efb to Texture(screen A1 are accurate, but the background color should be black)
![[Image: GGSJA4-8.png]](http://i633.photobucket.com/albums/uu57/townnet/GGSJA4-8.png)
efb to Texture(screen B1 not accurate)