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EFB copies to texture or to RAM for emulation accuracy?
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EFB copies to texture or to RAM for emulation accuracy?
10-01-2014, 01:36 PM
#1
junjunleon Offline
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Hi,

As we know, EFB copies has two option, to texture and to RAM.

Here I am curious that which one is better for emulation accuracy sake.

Thank you!
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10-01-2014, 03:16 PM
#2
JMC47 Offline
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RAM is more accurate, but texture is far, far faster.
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10-01-2014, 04:52 PM
#3
junjunleon Offline
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(10-01-2014, 03:16 PM)JMC47 Wrote: RAM is more accurate, but texture is far, far faster.

GET IT!I prefer to accuracy rather than framerate to some extent.
thank you, JMC47.
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10-01-2014, 06:00 PM
#4
Garteal Offline
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Most of the time you won't visually notice a difference between RAM and Texture except for your frame rate so you might want to give Texture a try regardless.
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10-01-2014, 10:02 PM
#5
Link_to_the_past Offline
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(10-01-2014, 04:52 PM)junjunleon Wrote:
(10-01-2014, 03:16 PM)JMC47 Wrote: RAM is more accurate, but texture is far, far faster.

GET IT!I prefer to accuracy rather than framerate to some extent.
thank you, JMC47.

Most games that need efb to RAM have it enabled by default in the gameini database. So you get a speed up for every game that doesn't need it. The only game i remember now that doesn't have it enabled by default on purpose is New Super Mario Bros because it is too demanding for most pcs out there.
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