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EFB Bloom offset D3d patch
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EFB Bloom offset D3d patch
04-18-2010, 11:09 AM (This post was last modified: 08-12-2010, 11:41 PM by ace1000.)
#1
ace1000 Offline
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Here is a patch that makes the bloom in various games more correct (eg Dead space, overlord). Mainly posting this to show devs what is happening since I don't think this is anywhere near the correct way to do it and I was surprised it worked. May be it could be applied as a hack until a correct fix is found. I selectable the GUI if people wan't it.

Edit: version 2

Added hack to the pluging settings

Edit: version 3

Added amount of offset to the inis including game inis

set with

EFBHorzOffset
EFBVertOffset

Edit: version 4

updated to be compatible with svn 6091


Attached Files
.patch   EFB_offset.patch (Size: 1.03 KB / Downloads: 307)
.patch   EFB_offset_v2.patch (Size: 8.71 KB / Downloads: 278)
.patch   EFB_offset_v3.patch (Size: 9.18 KB / Downloads: 1,246)
.patch   EFB_offset_v4.patch (Size: 7.04 KB / Downloads: 440)
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04-18-2010, 06:58 PM
#2
Djipi
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interresting . I think it could be a good idea to make this patch like an hack.
Can it be possible ? because this patch solved many bloom EFB problem.
04-19-2010, 11:53 PM
#3
ace1000 Offline
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Uploaded a new version. This adds the hack to the setting of the plugin. I have kept it a simple on/off so as not to confuse people, thou it could be change to add levels of offset for both the horizontal and vertical. Overlord is a game the seams to need a bit more horizontal offset (ie adding 2) to get it correct but this setting make other games look bad.
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04-20-2010, 01:22 PM (This post was last modified: 04-20-2010, 01:22 PM by Kolano.)
#4
Kolano Offline
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(04-19-2010, 11:53 PM)ace1000 Wrote: Uploaded a new version. This adds the hack to the setting of the plugin. I have kept it a simple on/off so as not to confuse people, thou it could be change to add levels of offset for both the horizontal and vertical. Overlord is a game the seams to need a bit more horizontal offset (ie adding 2) to get it correct but this setting make other games look bad.

Quick query regarding what's up hear exactly...

Is your patch fixing things (i.e. rendering them as they would be on the GC) or is it simply improving the output without emulating realistic behavior? If it's the later, do we know why bloom isn't being rendered as it is on the GC?
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04-20-2010, 02:03 PM
#5
ace1000 Offline
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This is very much a hack I think which is why it is an option under hacks. I'm not sure of what is exactly wrong but at a guess I would say it has something to do with the viewport for the EFB or the drawquad. We realy need someone more familia with the code (and the hardware) to look at it. Im hoping that this will help them identify a proper fix.
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04-28-2010, 07:32 PM
#6
Linear Offline
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Hmmm... can anyone explain how to activate this patch ? I just put it in the root directory but nothing changes, and GUI options have no difference...
Help please ?
Exclamation The man will die, but not his ideas Exclamation
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04-28-2010, 09:28 PM
#7
ace1000 Offline
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If I understand correctly you haven't used this as a code patch but you are trying to use it as a executable patch. Since this is a code patch you need to download the code for dolphin from the SVN (look on the google code wiki for how to do this) apply the patch to the code (using svn's apply patch option) and then compile the code to generate and executable for the changed code.

I hope this helps.
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05-02-2010, 07:09 PM
#8
KarstenS Offline
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Thanks. MK Wii an Zelda TP Wii are looking very nice now in distance.
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05-04-2010, 01:24 AM
#9
TuRnlol
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can anyone post a tutorial?
i don't know how to add it in my Dolphin Emulator.
05-04-2010, 04:11 AM
#10
Kolano Offline
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(05-04-2010, 01:24 AM)TuRnlol Wrote: can anyone post a tutorial?
i don't know how to add it in my Dolphin Emulator.

One needs to compile Dolphin from it's source code to use this, please refer to one of tutorial threads for such...
http://forums.dolphin-emu.org/thread-2291.html
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