So, recently I've been playing Super Mario Galaxy on my device and, while playing using Vulkan, everything worked just fine, but then I decided to test OpenGL to evaluate performance, and while it ran much faster than Vulkan, the EFB access to CPU isn't working properly... The stars aren't shooting properly and it's really hard to enter the galaxy choosing screen as the cursor seems to change randomly into a hand so I can grab the star in the domes...
But the access is actually working, as the Gods Rays from the sun are properly emulated when EFB access to CPU is on even on OpenGL... so the issue is only with the cursor...
Am using PAL version of Super Mario Galaxy, if that helps...
Can anyone try to replicate this issue? Am using the latest build as of today...
But the access is actually working, as the Gods Rays from the sun are properly emulated when EFB access to CPU is on even on OpenGL... so the issue is only with the cursor...
Am using PAL version of Super Mario Galaxy, if that helps...
Can anyone try to replicate this issue? Am using the latest build as of today...