Last of Us is totally wasted on the PS3 :\
E3 2012
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06-07-2012, 01:12 PM
06-07-2012, 01:34 PM
Sadly... This is downside of exclusives (righhgt now I cant even think of an upside, for the costumers, that is)
Id love to play it, but few people I usually play games with own a ps3.. Everybody has xbox ![]()
OS: Windows 10 Pro 64bit Creators Update
CPU: AMD Phenom II X4 960 @ 3.6 GHz Graphics Card: Nvidia GeForce GTX 960 2GB GDDR5 Motherboard: Gigabyte GA-870A-USB3 AM3+ Revision RAM: HyperX 8GB Dual Channel @ 1600Mhz 06-07-2012, 01:46 PM
(This post was last modified: 06-07-2012, 01:52 PM by Starscream.)
That game looked pretty good from what I saw, but unfortunately it'll be another good game that I'll have to miss out on due to exclusives. There are no Sony console purchases anywhere in my future. It looks like the exclusive idea failed. It was supposed to make people buy a console for an exclusive game, but it's not working. All it's doing is not allowing all gamers to enjoy a game and is limiting your game audience, not to mention pissing people off.
Asus Laptop: K53TA
OS: Windows 7 Home Premium, 64-Bit - SP1 CPU: AMD Llano A6-3400M, Quad-Core, 1.4GHz-2.6GHz (Overclocked) GPU: AMD Radeon HD6650M, 1GB GDDR3 (Catalyst 13.1) RAM: Samsung 4GB DDR3-1333 06-08-2012, 12:09 AM
(This post was last modified: 06-08-2012, 12:09 AM by AnyOldName3.)
Quote:*Ahem* So did everyone see Square's next gen engine in action? Incredible stuff. We're going to reach a point when the hardware can run things which no-one can be bothered making the models for. At that point, either we'll scan trees and buildings as if for 3d printing, or we'll only get very few games which look as perfect as they can. Either those, or we'll get holodecks.
OS: Windows 10 64 bit Professional
CPU: AMD Ryzen 5900X RAM: 48GB GPU: Radeon 7800 XT 06-08-2012, 02:40 AM
(06-07-2012, 01:46 PM)Starscream Wrote: That game looked pretty good from what I saw, but unfortunately it'll be another good game that I'll have to miss out on due to exclusives. There are no Sony console purchases anywhere in my future. It looks like the exclusive idea failed. It was supposed to make people buy a console for an exclusive game, but it's not working. All it's doing is not allowing all gamers to enjoy a game and is limiting your game audience, not to mention pissing people off. Wise words.
OS: Windows 10 Pro 64bit Creators Update
CPU: AMD Phenom II X4 960 @ 3.6 GHz Graphics Card: Nvidia GeForce GTX 960 2GB GDDR5 Motherboard: Gigabyte GA-870A-USB3 AM3+ Revision RAM: HyperX 8GB Dual Channel @ 1600Mhz 06-08-2012, 03:48 AM
Quote:This is downside of exclusives (righhgt now I cant even think of an upside, for the costumers, that is) You can't!?!?!? How about not having a library of games filled with crappy ports? That's the upside. As a PC gamer I yearn for the days when most major PC releases were exclusives. When UI, control schemes, and gameplay mechanics were designed with a mouse and keyboard in mind. When the FOV was designed with a monitor in mind. When matchmaking multiplayer was looked upon with utter disgust and modding APIs and map editing tools were common and expected for many games. When graphics engines pushed current hardware to its limits but still scaled well for the low end users. When games used more than a small fraction of the amount of sdram we had. The crappy ports I've had to endure in the last 6 years piss me off far more than the few good console games I can't play.
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."
-Ron Swanson "I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. " -Mark Antony 06-08-2012, 03:54 AM
(This post was last modified: 06-08-2012, 03:58 AM by Starscream.)
Your problem is with crappy ports. A port or a game developed for many platforms doesn't have to suck.
Asus Laptop: K53TA
OS: Windows 7 Home Premium, 64-Bit - SP1 CPU: AMD Llano A6-3400M, Quad-Core, 1.4GHz-2.6GHz (Overclocked) GPU: AMD Radeon HD6650M, 1GB GDDR3 (Catalyst 13.1) RAM: Samsung 4GB DDR3-1333 06-08-2012, 04:25 AM
(This post was last modified: 06-08-2012, 04:32 AM by NaturalViolence.)
Quote:Your problem is with crappy ports. A port or a game developed for many platforms doesn't have to suck. True. But it greatly increases the chance that it will suck on your platform of choice (except maybe the xbox360). Most cross platform games tend to be designed with the xbox360 in mind because it makes porting to the other common platforms fairly easy. Games designed for the PS3s hardware and thoroughly optimized for it tend to end up as exclusives. As there are things you can do with the SPEs that simply can't be done as well on the xbox360 or x86 cpus and are extremely hard to port. Likewise a game designed with the PC in mind tends to take a lot of effort to properly port to the consoles. It makes sense for game developers to use the xbox360 as the primary platform and port to the other two. But it tends to result in PS3 games that don't make good use of the SPEs and have shaders that aren't well optimized for RSX. As well as PC games with the problems listed above (and more). Throw the PS3 gamers a bone here and let them have a few games that don't have these problems. [story time] Now some of this may be bias from my own personal experiences but right up until I went to university I played a lot of PC games throughout my entire life. And a noticed a very sudden sharp decline in platform exclusive feature sets right around 2006. In a few years we went from most of the "AAA" PC titles being exclusives to most of them being crossplatform. I watched nearly all of my favorite franchises be ruined by porting right before my eyes. Unreal tournament 3 was probably the first game where I noticed this. And at the time I couldn't figure it out. I couldn't figure out why they had left out so many great features from their previous title (UT2004). It was obvious that everybody had loved these features, so why the hell did they remove them? When I saw the pattern re-emerge in other franchises I quickly began to figure out what was going on. But we were all powerless to stop it by then. I understand why it happened, I really do. Companies need to grow and as they grow they need to market their products to more customers. Yet almost nobody saw this coming. Back in the day most consoles had totally different hardware and different software libraries. So it was seen as far too impractical for even the largest developers to port their game to several platforms, it was just too difficult. But that changed with the current generation of consoles. Most engines, libraries, APIs, SDKs, and so on for game development are now cross platform. And this has made cross platform development a lot easier. The hardware is also now more similar than it had ever been before. There is now a monetary incentive for developers to make cross platform games instead of exclusives. Whereas before it was the other way around. I do understand why this change happened and why it was inevitable. But that doesn't mean I like it. And while you're right that if a port was done well I probably wouldn't mind the fact of the matter is 90%+ of the time they aren't done well. Half the games I got for christmas last year I could not bring myself to play for very long because of the many basic problems they had which were the result of porting. Assasins creed being the worst of them. Sometimes it feels like the developers put no effort into it at all. And having read a lot of game dev blogs I know why this is. They're almost always given an absurdly short amount of time to work on the port, usually less than a month, which is ridiculous considering the amount of work needed to do it well. Honestly I don't think I can even think of one franchise off the top of my head that I've played that went from PC exclusive to cross platform where the cross platform sequels weren't missing a lot of the useful features from the earlier games and didn't feel like crappy ports. The only company I give a pass on this to is bethesda. The elder scrolls IV and V may have been missing a lot of stuff that III had due to cross platform development but most if not all of it can be easily added back in via mods that the modding community made rather quickly. So they get a free pass on this.
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."
-Ron Swanson "I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. " -Mark Antony 06-08-2012, 06:03 AM
Great story, I agree with most that you say, but I wouldn't give Bethesda a free pass.
They've been too lazy porting the game to the PC. Ever since they realized that modders will fix their mistakes, they stopped caring and focused on the consoles. Remember those crappy UV mappings? As for Assassins Creed; I've only played 2 and am working on Brotherhood now on the PC, and so far it's a pretty good port. |
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