Quote:As for Assassins Creed; I've only played 2 and am working on Brotherhood now on the PC, and so far it's a pretty good port.
I don't know about the sequels but the first one is a clusterfuck of fast porting. They made no attempt to change the UI or control scheme at all making it painfully awkward to play the game with a mouse + keyboard. The UI which lists the controls doesn't change if you change the keybindings. So god help you if you try to change the keybindings to be less awkward. The entire game is divided into small sections with constant load screens (no doubt to get around the consoles memory limitations). Big cities are divided into smaller sections for levels which just feels weird. You have to go through 4 different menu screens to save and quit the game which takes several minutes thanks to loading. Since the game autosaves simply alt +F4ing out of the game may corrupt your save files. And so on......
Still as bad as it is it is not the laziest port I have played by a long shot. That spot belongs to lost planet: EC. Where the devs were so lazy/short on time that they left the xbox 360 controls image in the controls section of the pc version. I'm not kidding. You would hit the controls button in the main menu and see a big picture of an xbox360 controller with the controls mapped to that followed by the thought "you've got to be f*cking kidding me". It also ran like sludge. I had a 7900GS in 2006 and that was considered a high end card. Yet I had to turn the settings down to minimum and the resolution down to something like 320 x 240 just to achieve a playable framerate. Most of these issues were fixed by patches but still, that is unacceptable for a release product.
Second place goes to crysis 2 for keeping the "please do not power off your console" and "press start to continue" messages in the pc version of the game (eventually patched a month later). Also the low resolution console textures were left in the PC version and were replaced by a huge HD texture patch half a year later. Showing that they did actually have the in-studio high resolution textures to begin with. And the map editors and modding tools were released nearly a year later. I didn't care so much about the lack of d3d11 shaders at release since the previous game didn't have it.
I'd rather wait longer for a game to come out or not have it come out at all on my platform of choice then pay money for it only to discover that I just bought a crappy port. Then I think to myself "but then I wouldn't have any games to play since most AAA titles are cross platform these days". But then I look at my games list and quickly realize that most of the games I have liked on all platforms have been exclusives, and I don't think that that's a coincidence. Usually the more minor problems eventually get patched, but the major stuff almost never gets fixed.
Quote:Great story, I agree with most that you say, but I wouldn't give Bethesda a free pass.
They've been too lazy porting the game to the PC.
Ever since they realized that modders will fix their mistakes, they stopped caring and focused on the consoles.
Remember those crappy UV mappings?
I guess they fall into the "take what you can get" category for me. At least they still provide a modding api and toolset.
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."
-Ron Swanson
"I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. "
-Mark Antony
-Ron Swanson
"I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. "
-Mark Antony