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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
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Dynamic Resolution
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Dynamic Resolution
03-20-2018, 12:26 PM (This post was last modified: 03-20-2018, 12:26 PM by RoranVanq.)
#1
RoranVanq Offline
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Just as a prefix, I know nothing about the development of Dolphin, I know nothing about how to program or anything, but what I was thinking about was dynamic resolution. Some of the Nintendo Switch's games have dynamic resolution, I think Splatoon 2 and Mario Odyssey are good examples, and I was thinking: What if Dolphin had that? How hard would that be to implement? Again, I know nothing about programming, and my computer doesn't really need it, but it was a thought.
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03-20-2018, 12:34 PM
#2
Helios Offline
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No real benefit. We're not often GPU bottlenecked and we have no good way of telling if we're GPU bound or CPU bound. And decreasing resolution will only help GPU load.
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03-20-2018, 01:09 PM
#3
RoranVanq Offline
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So along with no benefits, it would also be improbable to actually get it working. Okay, I was just curious. Thanks!
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03-20-2018, 01:44 PM
#4
KHg8m3r Offline
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If you've got a keyboard in front of you while you play, you can do a manual version. Go to the Hotkey settings and set hotkeys for increasing and decreasing the IR (I use + and -), and then when you're playing a game, start increasing until your game slows down, then decrease it a bit.
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03-20-2018, 06:07 PM
#5
DrHouse64 Offline
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Plus, if you apply this strategy when the (GPU_load == 100% && gameSpeed < 100%) , there's a chance the slowdown caused by ubershaders and It's not worth reducing the IR since it's a very punctual slowdown.
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