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DX9 3d clocks
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DX9 3d clocks
02-07-2010, 08:28 PM
#1
unrealsword Offline
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Posts: 37
Threads: 5
Joined: Mar 2009
Anyone know why the latest revisions don't turn on 3d clocks when the emulator is fullscreen? Before if I turned on dolphin and went fullscreen in dx9 my 3d clocks (800/1000 ) turned on, now they stay at 300/300. If I force the clocks via CCC the emulator soon crashes due to improper voltages due to still being in 2d mode but with 3d clocks.

cat 10.1, hd4870x2.
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Messages In This Thread
DX9 3d clocks - unrealsword - 02-07-2010, 08:28 PM
RE: DX9 3d clocks - WhiteZero - 02-08-2010, 03:34 AM
RE: DX9 3d clocks - unrealsword - 02-08-2010, 05:46 AM
RE: DX9 3d clocks - CacoFFF - 02-08-2010, 05:55 AM
RE: DX9 3d clocks - unrealsword - 02-08-2010, 07:50 AM
RE: DX9 3d clocks - WhiteZero - 02-08-2010, 12:33 PM
RE: DX9 3d clocks - unrealsword - 02-08-2010, 01:44 PM
RE: DX9 3d clocks - CacoFFF - 02-08-2010, 12:34 PM
RE: DX9 3d clocks - WhiteZero - 02-08-2010, 03:16 PM
RE: DX9 3d clocks - unrealsword - 02-09-2010, 01:38 AM

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