• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Offtopic › Delfino Plaza v
« Previous 1 ... 13 14 15 16 17 ... 64 Next »

Dx12 vs 11 (draw calls per second)
View New Posts | View Today's Posts

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
Dx12 vs 11 (draw calls per second)
04-26-2015, 10:52 PM (This post was last modified: 04-26-2015, 10:52 PM by ssakash.)
#11
ssakash Offline
Bositman's slave
**
Posts: 19
Threads: 0
Joined: Jan 2015
(04-21-2015, 03:50 AM)NaturalViolence Wrote: It won't do anything to help AMD cpus as it will have no effect on CPU or DSP emulation.
(04-21-2015, 06:23 AM)kinkinkijkin Wrote: there is no significant hit on the CPU as far as I know from draw calls, since there isn't a ton to render
DX12 helps a lot on the CPU side, the commands are made as lists within a single package and are able to be computed in a single package which reduces the CPU overhead.whereas, In DX11 the commands from CPU >>GPU are sent individually hence, making the process a lot slower because of the uneven interval of timing between the CPU >> GPU commands. It also matches the abstraction layer within the underlying hardware better than DX11.


(04-21-2015, 01:01 PM)NKF98 Wrote: What effect do y'all think DX12 will have on iGPU?
there will be a increase on performance but, determining the accurate amount of increase is theoretically Impossible. though, I might be able to give a rough approximate explanation. Tongue
Find
Reply
« Next Oldest | Next Newest »


Messages In This Thread
Dx12 vs 11 (draw calls per second) - rlaugh0095 - 04-07-2015, 01:29 AM
RE: Dx12 vs 11 (draw calls per second) - kinkinkijkin - 04-07-2015, 03:06 AM
RE: Dx12 vs 11 (draw calls per second) - rlaugh0095 - 04-07-2015, 05:15 AM
RE: Dx12 vs 11 (draw calls per second) - ssakash - 04-08-2015, 08:23 PM
RE: Dx12 vs 11 (draw calls per second) - rlaugh0095 - 04-09-2015, 10:48 PM
RE: Dx12 vs 11 (draw calls per second) - randomftw - 04-19-2015, 11:13 PM
RE: Dx12 vs 11 (draw calls per second) - NaturalViolence - 04-21-2015, 03:50 AM
RE: Dx12 vs 11 (draw calls per second) - kinkinkijkin - 04-21-2015, 06:23 AM
RE: Dx12 vs 11 (draw calls per second) - NKF98 - 04-21-2015, 01:01 PM
RE: Dx12 vs 11 (draw calls per second) - okamiterasu - 04-23-2015, 08:07 AM
RE: Dx12 vs 11 (draw calls per second) - ssakash - 04-26-2015, 10:52 PM

  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode