• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Offtopic › Delfino Plaza v
« Previous 1 ... 13 14 15 16 17 ... 64 Next »

Dx12 vs 11 (draw calls per second)
View New Posts | View Today's Posts

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
Dx12 vs 11 (draw calls per second)
04-19-2015, 11:13 PM
#6
randomftw Offline
Junior Member
**
Posts: 6
Threads: 1
Joined: Apr 2015
(04-09-2015, 10:48 PM)rlaugh0095 Wrote:
(04-08-2015, 08:23 PM)phantom theif 1412 Wrote: DX12 reduces the CPU overhead in most cases. AFAIK, the draw call rate is around 9-10 times faster. one of the scenario which DX12 benefits from over DX11 is the way it dispatches the calls. In DX11, the API itself makes sure that read/write should be made complete before a specific call which in turn, cause some Idle time before the next call.

Whereas in DX12,  The user can manipulate the needs of a preferred  Idle time on his own. which in turn causes the dispatched calls to be run without any Idle times.

There are still more other scenarios in which DX12 fares better than DX11, you would have look  to it If, you're Interested. Smile
Thanks for the indepth explanation! Honestly I'd say emulation is where im most excited to see it applied. ^.^ It would be cool if it would be enough to help speed up citra and ps3 emulation.

also waiting to see what dx12 can bring to AMD cpu's and emulation
Find
Reply
« Next Oldest | Next Newest »


Messages In This Thread
Dx12 vs 11 (draw calls per second) - rlaugh0095 - 04-07-2015, 01:29 AM
RE: Dx12 vs 11 (draw calls per second) - kinkinkijkin - 04-07-2015, 03:06 AM
RE: Dx12 vs 11 (draw calls per second) - rlaugh0095 - 04-07-2015, 05:15 AM
RE: Dx12 vs 11 (draw calls per second) - ssakash - 04-08-2015, 08:23 PM
RE: Dx12 vs 11 (draw calls per second) - rlaugh0095 - 04-09-2015, 10:48 PM
RE: Dx12 vs 11 (draw calls per second) - randomftw - 04-19-2015, 11:13 PM
RE: Dx12 vs 11 (draw calls per second) - NaturalViolence - 04-21-2015, 03:50 AM
RE: Dx12 vs 11 (draw calls per second) - kinkinkijkin - 04-21-2015, 06:23 AM
RE: Dx12 vs 11 (draw calls per second) - NKF98 - 04-21-2015, 01:01 PM
RE: Dx12 vs 11 (draw calls per second) - okamiterasu - 04-23-2015, 08:07 AM
RE: Dx12 vs 11 (draw calls per second) - ssakash - 04-26-2015, 10:52 PM

  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode