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Dx12 vs 11 (draw calls per second)
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Dx12 vs 11 (draw calls per second)
04-07-2015, 03:06 AM
#2
kinkinkijkin Offline
Human embodiment of the headache caused by a weird issue
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Posts: 575
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wait, isn't the point of dx12 to be able to do more things with less draw calls, or was it to reduce the CPU overhead of draw calls?
in a perfect world we would all be piles of sand with no ability to form coherent bodies of body
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Messages In This Thread
Dx12 vs 11 (draw calls per second) - rlaugh0095 - 04-07-2015, 01:29 AM
RE: Dx12 vs 11 (draw calls per second) - kinkinkijkin - 04-07-2015, 03:06 AM
RE: Dx12 vs 11 (draw calls per second) - rlaugh0095 - 04-07-2015, 05:15 AM
RE: Dx12 vs 11 (draw calls per second) - ssakash - 04-08-2015, 08:23 PM
RE: Dx12 vs 11 (draw calls per second) - rlaugh0095 - 04-09-2015, 10:48 PM
RE: Dx12 vs 11 (draw calls per second) - randomftw - 04-19-2015, 11:13 PM
RE: Dx12 vs 11 (draw calls per second) - NaturalViolence - 04-21-2015, 03:50 AM
RE: Dx12 vs 11 (draw calls per second) - kinkinkijkin - 04-21-2015, 06:23 AM
RE: Dx12 vs 11 (draw calls per second) - NKF98 - 04-21-2015, 01:01 PM
RE: Dx12 vs 11 (draw calls per second) - okamiterasu - 04-23-2015, 08:07 AM
RE: Dx12 vs 11 (draw calls per second) - ssakash - 04-26-2015, 10:52 PM

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